Ok, so here we go, its been said widely that non pvp players do not enjoy pvp or like the xp loss factor, so I suggest the following.
Off the board hits:
When defeated in pvp combat the xp loss goes to the attacker( does not work if xp locked)
IF victorious when defending, the defender gains the xp , the attacker loses xp. ( once again does not work if xp locked)
Shame Buff means more xp gained for the defender, more lost for the failed attacking hit
Bounty Board:
Still double xp loss for the target, but the attacker gains % xp compared to their own level
IE: Player A 100 stams Player B on the bounty board
Player A gains 10% of a level, Player B loses 20% of a level
Note: Xp cannot be gained when successfully defending on the bounty board. Xp is meant to be lost on the board. Period.
Yes I am aware that this would prove more effective then leveling BUT, players 100 stamming bounties RISK more and could lose More then they stand to gain.
The board would come back to life.And I would take a guess pvp would not be as hated as it currently is :mrgreen:
Next, I suggest another option for someone hit via pvp.
Revenge hit:
Player A is defeated by Player B, Player A has the option to post a bounty OR hit back risk free of a bounty( but loses their ability to bounty as well)
Too often players say they are afraid to hit back or find it not worth doing.This would change that. Players have the option to hit back for the xp lost, OR post a bounty.
![;)](/public/style_emoticons/default/wink.png)
Thoughts?