PvP: A Different Approach
*sigh* Yes, yet another thread on PvP -- must be the season. Bear with me, please, but having read so many and all the time grappelling with how can it ever be a win-win this came to me tonight. If this idea isn't liked by levelers and PvPers, so be it, as it needs to be seen as a win-win. Somehow I don't imagine it's a novel idea.
What is needed is for both sides to have something to gain from PvP – a Win-Win. I hope these ideas could be viewed as a positive, and combined with other valuable ideas bouncing around in the forums and melded into something truly positive for us all.
Who am I to make this proposal? No one special, just another player here, who has played all the roles, not the best, not the worst, so just a 'Jack of All Trades, Master of None'. Here it goes ....
IDEAS - Good/Bad/Ugly - you can be the judge, be gentle - just ideas
1. What if PvP does NOT take xp and gold?
2. What if Prestige or perhaps it should be a different term is not only able to be used in increments (as most of us would like), but is also in increments as a commodity that can be sold in a Prestige Market (explained later).
3. What if there is a sort of VL of Prestige and your PvP rating on the 'Top Rated' is based on that? Thus if you have 400 Prestige and sell off 2 tokens (say 50 = a Prestige token) and now have 300 Prestige that you could apply and use (as we do now), you will still have your Total Prestige that would reflect all that you have acquired and lost through PvP and would not reflect Prestige that you've sold off. So your game rating as PvP would not be damaged by you selling off Prestige, only by loosing in PvP or just slipping in the ranks.
4. So the Prestige Top Rated list would be game wide, regardless of level (thus a level 1 could be on top of a Level 200) and constantly reset. So (shudder) much like the current PvP Ladder, but no opt in/out - game wide and each month is a new battle to the top? I hope, hope that the mechanics of the game would keep this list alive and not a total manipulation, as I think there's enough true PvPers with a competitive spirit to keep it lively and perhaps this would be a great shot in the arm.
What this would accomplish:
5. Now PvPers are gaining something of monetary value (Prestige) that they can turn into FSP to buy gear and continue their game play and this takes the place of gold, while retaining their standing in the ranks of PvPers. They'd also have the Total Prestige #'s to denote their skill or activity and can be ranked accordingly.
6. For the Game Rankings of top PvP'er, I would recommend that it is updated regularly and that it's is reset so that it doesn't include inactives. The New Weekly (or whatever time period) - could be random, or even daily.
7. The standards of PvP will be raised. As a person can “farm” Prestige just as one does now off of anyone, but just as now the greatest prestige comes from the player with the largest Prestige. But with this change and because there's not just the Prestige Usage advantage, but now a monetary advantage there's greater motivation for PvPers to pick tougher targets, and thus with a greater challenge, more intellectual stimulation.
8. Levelers will still take damage to gear, but they will keep their xp and gold and also now not only have the chance to Bounty that player* / return the hit , but ALSO buy Prestige from that PvPer from a Prestige Market (Yes, shades of Hannibal Lecter), but this is where the WIN-WIN comes in -- now there's an advantage to Levelers that they can see and each is helping the other enjoy the game as well as advance in the game.
*** PRESTIGE MARKET: suggest that it's blind, like the FSP market and perhaps operates on the same format, thus the value of Prestige will wax and wane with market demands. Though it could also just be a set value.
Affect on Other Areas:
9. Bounty Board - it wouldn't be a issue of xp loss, but rather Prestige loss and perhaps on the BB a player could go into the negative? I'm not sure about that. Could the BB be the one place you could go into the negative on Prestige? I don't think the “damage” should be morale breaking, but still found to serve it's purpose, so perhaps a % of a player's total Prestige, which is essentially exactly what is done now as it's a % of the player's total xp.
10 . Now what do we do with de-leveling parties not being able to de-level someone out of a hitting range? …. Well, the purpose of that is to stop the hits either through demoralization or through just putting them below the PvP range to hit. So what if instead of de-leveling a player, what if after posting someone – let's say 10 or 20 times – now the target is off-limits for a period of time? Now not sure how tricky or impossible that would be to program. But – if someone isn't loosing xp and gold, is it as big of a deal to de-level the other player? Yeah, you may have gear repair costs, but that's about it and there's been talk everywhere of how hard it is on low-level/newbs and the cost of gear repair.
11. Solution to Noob gear repairs – Propose that that a player 30 days old (or 60 or 90 – pick a duration or a level) has the option to buy for 1 gold on the loyalty page a potion that repairs all gear. Noobs would need to be warned that crystal wont' be repaired though.
Guild Wars:
Since Prestige would essentially equal FSP/Gold, I think Guild Wars would still be effective and could continue to operate as they have.
In conclusion, with this revised system. Devoted PvEers would want to buy Prestige and PvPers would be selling to enable their playing style, and thus we have a cycle of life for both parties, and what I think would be a win-win.
This was written with a love of the game, which is really the people in it, and a sincere desire to foster the enjoyment of the game by everyone … trying for the Win-Win. Not sure this is it, but it's an idea and tossing it out there.
Note: As I read back through this now, see problems and tempted to not post it, but going to toss it out anyway as maybe there's a kernel of something that can be used.
Edited by BraveKath, 14 April 2014 - 10:17.