Composed potions unbalance the game. In my opinion.
Access to composed potions unbalances it further, as very few currently have access to the uber pots at the end of the rainbow. In terms of entire game population.
But hey - we didn't complain when wave after wave of uber pots were to be had for cold hard cash!
Ok - we did complain a bit and said over and over again to HCS that if you give us more, we will demand more.
But that was for money. Which at least keeps HCS alive.
Now HCS has given us ultra pots for in game currency. For gold that can be gained by the patient. And frags that can be hunted and gained by the patient. Including HUGE Co-at/def and Smashing Hammer pots.
I am concerned about a two tier FS universe.
One in which the haves are able to access top level composing potions and crush any game challenge.
The have nots either have to pay for those potions or struggle in their shadow.
I'm not sure this makes the game more attractive to new players.
Especially if calls to 'make the game harder' are listened to.
Harder for whom?
Harder for the guy who has access to every composed potion, or harder for someone thinking 175 skills are actually useful? Harder for the newbie?
Of course we could all be patient and get ourselves these great potions that make everything easy.
This can take years.
But how does that make the game harder overall? If everyone eventually gets access to uber potions?
You cannot have the two things - game harder, and composing ultra pots, exist at the same time. Something, in my opinion, has to give. I am happy to be corrected.
HCS is interested in a form of the game that yields maximum return. As is their right. They are developing a mobile interface that I hope will massively expand the game population.
If there is a time to ask to nerf either buff effects, or to limit buff ranges from composed potions, that time is now, because once mobile players come online (which will be awesome), the game as it stands will be largely set in stone. I think.
So, what do you think?
Should composed buffs be limited to lower maximums?
Should some buff effects be nerfed in or out of composing? (Poll for that later if this one gains traction)
Or is the game good as it is?
Speak!
Edited by Belaric, 10 March 2015 - 05:57.