no..just no..you then give that class way more then they already have. If any single one of those were to be passed you would just continue on over buffing the already Op classes of the game.
how so?
the first suggestion (ranged stun) giving that any dmg at all will remove the stun instantly makes it virtualy useless in pve so only effects the pvp aspect in which it was designed and needed
the second suggestion (the pull gap closer) i could see effecting pve with bosses but minimaly as the tank could get agro but the warrior pull out of bosses range giving tank a couple seconds free from attacks... but thats easily fixed with adding an immunity in the "legendary" monster tag
the heal suggestion was more tossed in there for a back up.. incase the warrior screws up they have something to fall back on.... but i do agree it would make warriors have a bit much in all other situations. i do like the idea but maybe tweak it a bit could make it be only usable if at 1% health and make it reduce armor's for 90% or what ever. (or simply forget it as it wasn't important)
now unless you was saying warriors are OP in pvp (if so then i'll not reply more) then i fail to see your point. as the 2 main parts of it have or are easily made to have no effect in pve...