These are my views... now that I finally have more time to actually read and post.. lol Thanks for taking the time, i appreciate it is not a small chunk!
* You shouldn't be able to buy a de-levelling party when you post, by upping the payment. You can already get someone delevelled by organizing a delevelling party before you post and posting only when everyone is ready to hit. It works, all it requires is that you're a bit social and interact a bit with your friends, so they'll want to help you out. To pay for a delevelling party goes against every single thing I like about the game. That would be like forcing every bounty hunter to become a mercenary unwillingly. That WOULD make me quit bounty hunting. I'm nobody's mercenary. I do like helping friends though. VERY important difference there to me. I appreciate your feeling. CB means every delevel party will itself be delevelled in response. If the delevel partiers then manage to delevel everyone who helped delevel them (difficult, given the explosion in numbers of people involved), they will be counter bountied again. This goes on until one side is exhausted. I have said I think this ultimately drives people away from the BB. If you think it has not, Cool. We'll just have to disagree on why the BB is dead.
* The bounty board takes twice as much xp as the same kind of hit does ingame, so a 10 stam clear already takes 2 times as much xp on the BB as one 100 stam hit does "ingame". Big deal. PvP players have trumpeted how they don't care about their levels. You can regain them faster using the VL loophole. This quoted amount of XP loss is no disincentive to hitting ending up on the BB. In my opinion.
* If you want to bounty hunt, make sure you hit every 2 minutes. If you take 2 hours doing a bounty, you SHOULD get posted imho. (Someone mentioned that they were multi tasking, and took 2 hours to clear a bounty cuz of that, and they were upset about being counter bountied). A bounty is sort of like a date... don't go on a date unless you have time for your date, or he/she WILL get upset. Ah -rules for how to do it 'properly'. These are your customs and your arbitrary rules. And they quickly turn into your excuses for counter bountying. I am sorry - but I find them baseless. Anyone who has RL interfere unexpectedly gives reason to be CB'd in your example. Sometimes rainchecks have to happen, even mid-date. Unless they send a message to their target asking not to be CB'd? That kind of demonstrates the power dynamic that is wrong I think. The person on the board should not have more power than the people trying to hit them. Why? Because the person on the board chose to run the risk (I said the word - even if that current risk is very low) of being there by hitting someone first in game. They deserve to be there. CB gives you that power. You can create rationalisations for why you are justified for doing it, but none cover for the basic fact that CB is a huge advantage to your play style.
* If someone has already started a bounty, the "xp loss remaining" will in 99% of the cases no longer end in the number 50. It's always a good thing to check that before you start swinging. Ok.
* Don't take a bounty, and then stop if the person happens to get buffed up.LOL! Fair enough. And don't demand that they get rid of their gear for you to be able to clear them. LMAO! Agreed.AND don't walk away unless you made sure they are okay with it.Why? If they walk away you have defeated them, player versus player. Them walking away is proof of your victory. Unless of course they just hit you 9 times straight for a delevel. In which case - which circumstance is the correct one? Is it okay to walk away in one and not the other? I presume you support the idea of delevelling people, therefore you must accept that walking away after 9 is appropriate then as part of the strategy to drop the other guy 5? Your unwritten rules, as clearly shown there, lack consistency, and normally add up to one rule for you and your pals (when you delevel via CB for instance), another for everyone else when they try and fail to finish a bounty on you.This is the point I am making: Unwritten inconsistent rules are made just to favour one side and their own preset playing preferences. They are window dressing pure and simple. Thank you for helping me illustrate it again. What I mean is.. if you are lvl 700 and someone at lvl 1900 is on the BB, and geared up, maybe you should wait for another bounty instead, unless you want to risk getting counter bountied if any of the stuff in this section applied. Fine. But if you are a 1900 and a 700 gives up against you - what does CBing them for quitting prove? They were hopelessly overmatched anyway - how about some magnanimity in victory? Or are you teaching them a lesson to never bother trying to hit you again? In which case you may lose another player from the BH ranks, and your community shrinks some more.
* If you don't wanna risk getting counter bountied, don't bounty hunt. Not many do. Or even have the opportunity now. I wonder how that came about? If you bounty someone for having done a swift 10 stam clear where the hitter hit every 2 minutes, and didn't give up just cuz he/she lost a few swings or got deflected a few times, then you'll most likely end up on a Wanted Targets list, and get 100 stam cleared by said player from then on. It's just that simple. More bountyboardese - your private unknown and unaccountable regulation system in action. Run for and by you. Great. I am for clarity and consistency - that is its antithesis. And look how that system has stimulated the BB! Oh - wait, it is dead.
There are sooo many ways you can hide your gold and protect your xp already, so why make the game even more risk free? I believe my ideas would have made it more risky. Depends on your view point and where you think the baseline of risk is now.
And yeah, it's a GAME... nothing to get all upset about.I agree. But games should have rules that allow everyone to compete on an even playing field. That does not exist on the BB, in my opinion. You (the Pvp community,) go silent in the face of my questions, and have done for the entire length of this thread, and I have repeated those questions almost daily for a week. I think we all play to get a bit of relaxation and fun, and to hang out with friends. Some only want to play safe and build up their character, and gain levels etc, and they already have all the tools to do so safely. It doesn't cost much to buy that upgrade.
It's impossible to buy an upgrade that makes deflect go away when you want to steal someone's gold, since antideflect really isn't all that efficient. It's impossible to steal all your gold unless the master thief enhancement kicks in, and it does so only on occasion. And, it's impossible to bounty you if you don't hit someone in the first place. If you want a risk free game, don't take risks. Don't carry gold around, and buy that xp protect upgrade or the xp lock upgrade. I agree on what the non-pvp side can and has done to reduce risk. And if nothing changes, those will be the tactics that continue to get used. Gold hits are a great example of the self-defeating nature of pvp in this game. You hit for gold, you steal it, your targets learn to hide the gold, you have lost gold income. You reduce your own income as a result of your initial success. So with the board. You defeat your enemies repeatedly, you punish BH for taking you on, you crush them with counter bounties, you bamboozled them with arcane rules around what is allowable behaviour on the board, and then you wonder why the board is empty and nobody bothers to play anymore - you have driven them out by your very dominance of the form.
I refuse to play a game where interaction with other players isn't important, and this is the one thing where it is VERY important, in FS. Why make the game more antisocial, by removing the need to gather up hitters for a delevelling party? Hmm - we must disagree again - I think that my system would get more people to play. There is no reason you cannot interact with players on the Bb just because the Bh is immune. Delevel parties get counter bountied. Some people have found the cost too high, and that is their choice. Why do i say that? because the BB is dead.
Are you prepared to say you do not PvP anymore? If you do you are still hitting and not being bountied. if you are not being bountied it is because the BB is not functioning properly.
So, one last time. The board being dead makes these questions relevant.
What are PvP players doing in the game? If PvP is dead why do players and PvP guilds persist? Are you hitting or not? If you are hitting - where are the bounties? Could it be you are hitting and not being bountied? Why would that be I wonder? Could it be because the Bb is broken and is not functioning as it is supposed to. If you are not - what have you got to lose by changing the system?
NONE of you have ever had the nuts to answer those simple questions. Either you are defending an already dead system you are not participating in (why?), or you are still profiting from the dead BB and don't want to admit it. Unless you can provide a credible third option. Until you do your other answers on this subject are essentially meaningless as you are clearly conflicted and seeking to maintain your self interested advantage.
Mzz please understand not that is not a personal attack on you - it is aimed at your entire community. This is my last post on the subject. I do not expect an answer - your community representatives have had many days already to provide one, and have chosen repeatedly to ignore them. That to me, now says it all. The BB is a tool of the Pvp community and you like it how it is just fine. you have won the ability to control it in game and do not want to give up that advantage, even if it means fewer other players participate, because it means you can hit with relative impunity off the board. that is my belief. I have no proof. If I am wrong, and I might well be, and you are not really hitting which is why there are so few bounties, then where is the thrill of the pvp player's life in FS anyway? are you all just loggin in daily in the hope that something will be better, note nothing has changed, and log out again? If so - why do you all defend the status quo so doggedly?
No...
- keep the need for socializing. Don't force every bounty hunter to become an unwilling mercenary. delevel parties do not equal socialising. you can talk and chat no matter what format the Bb takes. the hitter and the hit can still chat on the BB if things changed.
- remove deflect from the bounty board. that would speed things up and make them less boring. Deflect is not the reason the Bb is dead though - in my opinion.
- Leave the BB the way it is,sigh just remove the prestige gained on it, and remove the opt-in for the ladder. In short: If the ladder is no longer opt-in, and people gain their points smacking ingame, they shouldn't lose them on the bounty board. If the ladder is hopelessly broken I am open to its removal - and BG is looking at that. The old open system with rating was fine by me - I know the dominamce medal and trading hits for rating was a problem. The original abused medal!
Oh, and cookies... I like cookies. Especially chocolate chip cookies. Yum
Lost my trail of thought now.. anyway.... Thank you for reading
Thank you for giving me one last chance to state my case.