Here are my suggestions to GXP, BB and Deleveling
GXP
> HCS could determine an max possible GXP for each member (max percentage of current exp)
Since players can contribue with up to 25% their exp while hunting, I think having an 30% (or even upto 33,33%) max global GXP limit per player, so players will still be able to delevel to get some extra exp to theirs guids without exploiting so much this possibility (based on his/her current exp => so there would not be players losing 500 levels each time)
BB
> HCS could determine an max possible level loss on BB per day
Players on BB could lose up to 10 levels per day, and it doesn't matter how much BB s/he has got for himself/herself on that day.
- There can also be an buff for players on level 1800 that reduce the exp lost by players on BB (Honor only works on normal pvp attacks and exp lost on them are not doubled like on BB, or even improving the buff honor to work on it to be more useful).
Deleveling
> One buff for deleveling and an Gold Upgrade
Another player mentioned about that but I forgot his name and the forum thread he posteed it, That buff that increases exp lost vs creatures (it could be 3% extra loss in exp per point, at level 175 player will lose +525% extra exp) would help avoiding BB to be the only solution to lose levels.
And something on Gold upgrades could be also implemented to help them lose upto 10 levels per day (extra loss on that day). Gold upgrades reset on 0:00 (server time) could work with it too.
[Maybe it can solve this problem]
Edited by Kbyte, 10 December 2013 - 15:48.