I will cite a few things as my main viewpoint.
That the whole aspect of a sizable portion of the pvp community not having the capacity to zero in on the specfic people engaging in pvp with them (or more commonly, spazzing out over relics being taken with no insult intended), and dragging others in thier guilds to top it off who had no part in it a VERY common reason why some people
1) Don't hit back hard be it over gold hits/etc
2) Engage on the BB with people in various guilds.
1b/2b) Thus rarely engage in pvp.
3) Interact with people in certain guilds.... thus only inflating this near insane divide over pvp.
As some pvpers from having built a reputation of going overboard to "prove a point" or some such notion based on egos over a browser based game.... we have only caused a gradual drift away from pvp. The notion of a guild war as a result is by nature near impossible with how the game is today. PvPers also refuse to join "leveling guilds" on the basis of not being a lot of pvpers there.... thus pvpers clustering together, lessening the exposure and thus interest gained from having active pvpers in a wider array of guilds. Also how almost all the pvp guilds are allies/buddies is also a big reason decline in pvp exists.
Thus, the blame falls totally on both camps.... but I have to say, the notion of some of the more active pvpers having a edge to where a over the top harsh response is the norm, (NOT the rule of action) it's a bit odd to see.
Also, when was the last time you ever heard of experience pvpers ever taking the time to show newer players the ropes on how to pvp? Maybe it's because I lack such people in my guild, but I think it would do the game a lot of good if there was more of a notion of showing players how to pvp amongst guilds.....
Thus I propose a VERY simple solution.
A new guild structure.
Fighting Dojo.
Simply put. Guilds can pvp their guildmates, with no gold or xp loss.
What.... the helll... ?
Training purposes. I was told by a member of our guild one such person in this thread and a few others in her guild uses to pvp the crap out of her to show how to pvp properly.... why not give that capacity to have players show their guildmates how to pvp?
It'd be simple in many ways. You'd not be able to pvp a player using gear above their VL in your guild. But you'd be able to work out new setups, show them some pvp things, show them via combat logs and work on pvp.
Simply put a training resource to introduce players to pvp without the buzzsaw of getting their head bit off for pissing off some people with a bit too much desire to look tough via slamming down a new person to pvp.
Also, I do think that in regards to pvp in general the amount of PvP Prestige gained from pvp should be doubled.
Also the boost to the PvP Prestige buff the cap should be raised to a 20-25% increase in xp, and less prestige required to extend the time on it. Furthermore, smasher hits OFF of the ladder and BB should pay out double the amount of prestige. Increase the gold hitting imo. Anyone who REALLY cares about the gold they've got on hand should be either turning it into FSP or sending it to a guild leader to hold for them or bid said gold on overpriced gold auctions.
With these things pvp can be taught to not be the big scary boogeyman AND there be a incentive to engage in it amongst the leveling crowd. As much as I'd like to remove deflect hits from being able to cause a bounty posting, it's just not the case.
Not sure what everyone thinks about what I cited, but I DO think the structure to enable guildmmates to teach pvp to each other properly would be good. The level gap is way too wide since the days where Tarbidas raigned the supreme set to not have a resource like this to train at pvp with guildmates.
That and PvP guilds will never take the time to train a guild of bunnies how to pvp. Just a flat out fact, lol.
Anyhow, I'll ease off it there.
Edited by Gutie, 21 April 2014 - 03:29.