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don't make it a game for dummies make the people actually use their brain ...
Posted 28 July 2014 - 13:21
The next major feature on the roadmap (Improve Quick Buff) actually ties in nicely with this, so when making the improvements, we're going to look at the features provided by FSH for it and integrate them
Posted 29 July 2014 - 02:59
The next major feature on the roadmap (Improve Quick Buff) actually ties in nicely with this, so when making the improvements, we're going to look at the features provided by FSH for it and integrate them
It would be awesome Hoof to see Quick Buff improved even better upon what the Helper had. Yes , add the reinforce, buffmaster, and guild buffer quick clicks as well as recognizing what buffs are already active and at what level. But you could also add the adjustable buffs like Nightmare Visage and Barricade to the same page. Why should you have to go so deep into Preferences to adjust, buff, then re-adjust? While you're at it make Prestige adjustable on the same page, then allow Prestige to be caste on others. There's a couple suggestions just on Quick Buff.
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
Posted 30 July 2014 - 00:11
It would be awesome Hoof to see Quick Buff improved even better upon what the Helper had. Yes , add the reinforce, buffmaster, and guild buffer quick clicks as well as recognizing what buffs are already active and at what level. But you could also add the adjustable buffs like Nightmare Visage and Barricade to the same page. Why should you have to go so deep into Preferences to adjust, buff, then re-adjust? While you're at it make Prestige adjustable on the same page, then allow Prestige to be caste on others. There's a couple suggestions just on Quick Buff.
Agree plus1. The adjustment on preference is a pain and so is blocking buffs aspect. I hope to see with buffs incorporate an on and off switch for allowing buffs to be buffed on you. I do enjoy that feature. It is an important feature of usage when playing different areas of fs game.
Posted 30 July 2014 - 01:09
Agree plus1. The adjustment on preference is a pain and so is blocking buffs aspect. I hope to see with buffs incorporate an on and off switch for allowing buffs to be buffed on you. I do enjoy that feature. It is an important feature of usage when playing different areas of fs game.
The on/off allowing buffs to be incorporated into the Quick Buff menu is another great idea!! Well said.
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
Posted 30 July 2014 - 07:59
Posted 30 July 2014 - 15:12
My brain does not get challenged by repetitive clicks, it gets bored.
Hence all of them.
for example the do not kill feature you will have to keep using your brains to kill the correct creature and it's not like you will be doing much more clicking with these features because that way the feature will do multiple actions in one action wich is not allowed so even with the feature you would get bored so your argument is kinda stupid in this case ...
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Posted 30 July 2014 - 19:15
The next major feature on the roadmap (Improve Quick Buff) actually ties in nicely with this, so when making the improvements, we're going to look at the features provided by FSH for it and integrate them
I thought I would try to keep on topic by saying not to flame others for their thoughts. Fsh is a part of the game all ready. If you say you do not use it is fine. I think though we need to focus helping HCS on improving the game on what is here that works. I do believe what Hoofmaster here in quotes as stated is a good start in getting many features of fsh incorporated into the game. I think on and off switch to use the incorporated feature is a good idea. I would love to see on and off for buffs put on your character would be nice or at least a color code showing green buffed and red no buff would not be bad either. Perhaps the idea could be used in other features from fsh. I hope to all that post here please give input to improve features you like in fsh that HCS could use to keep game fun for all. Thanks.
Posted 31 July 2014 - 11:02
for example the do not kill feature you will have to keep using your brains to kill the correct creature and it's not like you will be doing much more clicking with these features because that way the feature will do multiple actions in one action wich is not allowed so even with the feature you would get bored so your argument is kinda stupid in this case ...
Posted 30 October 2014 - 15:18
*** T H E S E ***
1) Feature 1: Color Coding Item Type (esspecially in inventory manager)
2) Feature 2: Purple In-Activity Indicator for members/players on the Guild Manage/Profile pages
3) Feature 3: Creature kill stats calclator (my favorite part of FSH)
Much love for the team ...
Posted 28 May 2015 - 04:17
Bump. Just seemed appropriate after last code update (o0
Posted 28 May 2015 - 18:26
I guess it might be helpful to actually know what hacks fs hinderer actually has before making a decision as to which we'd like to see...some of us play the game the way it's supposed to be played by using what the cows have made availiable to us
And please, be done with composing...it's ruined the game as it is with these overpowered buffs and more active guild hopping..or tie the guild pots to guild loyalty
Posted 29 May 2015 - 10:40
And please, be done with composing...it's ruined the game as it is with these overpowered buffs and more active guild hopping..or tie the guild pots to guild loyalty
Composing has been a roaring success. Just because you might not like it, does not mean it's ruined the game.
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