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#221 Kbyte

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Posted 03 October 2013 - 16:50

About teleporting ability mentioned on some posts.

 

 

Some suggestions

 

 

We could have two types of teleport (choose if prefer only one of them or both)

 

1) Teleportation in the map:

 

1.1) random: it could be an button on the map for quick teleport, spend 5 stm to go to an random square in the map. (Like titans spawning in random spots xD)

 

[we already have an instant portal to Krul Island that cost 25 stm, so this random teleportation would be an plus on the current map] 

 

* Don't work if there is an titan on the current map

** Player must be level 25 to be able to use it.

 

 

1.2) or specific: it could be an potion which allows the player to teleport up to 5 times within an duration 15 mins for example, requires to create the potion by an recipe sold on an store in mountain path (the potion should be bound) so light foot will still have some usefuness, to go to an square you clicked with your mouse)

 

* Don't work if there is an titan on the current map

 

 

2) Teleportation over different maps: (requires to mark the map before) [don't work in seasonable map events]

 

It could be unlocked after completing an epic quest that gives an recipe to create an potion to mark maps (up to 3 maps can be marked), and an recipe to create an potion to teleport to another map (some itens to create this potion can be bought at an store on mountain path) and when the potion is used an window appears with the last three maps you've set an teleporting mark so you can choose to where you want to teleport.


Edited by kbyte, 03 October 2013 - 17:28.


#222 gilby90813

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Posted 03 October 2013 - 17:12

i dont see the teleportation buff working if it were me using it i would use it to get to highest possible level map i can defeat creature to maximize my leveling



#223 MummRa

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Posted 03 October 2013 - 18:04

gilby90813, on 03 Oct 2013 - 17:12, said:

i dont see the teleportation buff working if it were me using it i would use it to get to highest possible level map i can defeat creature to maximize my leveling

You could limit it to a map you have already been on at least once.  Also would need to make any event specific realm exempt from the skill. 



#224 gilby90813

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Posted 03 October 2013 - 18:10

... not only that but if i were a jerk and wanted someone off my map and i were titan hunting etc i would use it on them to get them off if i could use it


Edited by gilby90813, 03 October 2013 - 18:10.


#225 clock96

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Posted 03 October 2013 - 18:16

Splash, on 02 Oct 2013 - 01:07, said:

~~~~'Attack all' button to instantly attack everyone in range.

this will be also good in GvGing and would make it faster


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#226 clock96

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Posted 03 October 2013 - 18:26

LadyMaab, on 02 Oct 2013 - 01:15, said:

What I would most like to see is something I've needed many, many times as the "Gear Head" for my guild.

 

A SEARCH in the Report would be AMAZZINGGG! I truly hope others agree. Think of how much easier it would be to find that piece of gear you need in the report? Especially for those players that are part of huge guilds with huge BPs! Please consider!! <3

 

LadyMaab

with respect to your suggestion , you can already press on Ctrl+F in your browser and type what you want while you are on the report page but a special FS search will be nice but not our main priority right now


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#227 clock96

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Posted 03 October 2013 - 18:45

chironex, on 02 Oct 2013 - 01:49, said:

I love the new foot prints on the new map.  However, every time I leave the world map, the foot prints get shut off and I lose track of where I have already been.  This is problematic when searching for elites or SE.  Not sure if it is just my system or everyone else loses the footprints as well when they change screens.  If there is a way to keep them active, someone please PM me and let me know.  Thanks.

this can be implemented on the Preferences page cuz not everyone want to have the footprints on the map forever , but by the preferences it can be on or off


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#228 NerdyNeko

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Posted 03 October 2013 - 19:30

I dont have single clue what that teleport buff is for. just to save stam so you dont need to tele to krul island? It shouldnt take that much stamina to move to master realm and walk your way to whatever realm you want. I just dont see what it is going to do expect save little bit stamina.. possibly. Did i miss something about teleporting idea? or did i just not get it at all?



#229 kalish

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Posted 03 October 2013 - 20:29

Instead of teleporting, how about not refreshing the action list at every step when you're walking a long way? Then you could shorten the time that each step takes for everyone. That would save a lot of server load, and making it a toggle preference means that people who for some reason *want* to see what's at every step along the way still can.



#230 clock96

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Posted 03 October 2013 - 20:55

FIRST: I think we should care more about GvG , it is a very important part of the game , like in the "top rated" we can make top rated GvGers , or we can add medals for GvGing or even a personal achievement , I have seen other players' comments of improving GvG and I totally agree with it , SECOND : (it was mentioned before but it deserves) Make the guild chat updated and auto refreshed like the world chat :) , if I remember anything else , I will add it in another comment


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#231 yotwehc

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Posted 03 October 2013 - 21:08

All this gvg talk reminded me about the farming of new players. How about the minimum level for gvg participation or at least the 14 day cool down. Someone help me find a link for that thread :)

#232 RebornJedi

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Posted 03 October 2013 - 21:10

yotwehc, on 03 Oct 2013 - 21:08, said:

All this gvg talk reminded me about the farming of new players. How about the minimum level for gvg participation or at least the 14 day cool down. Someone help me find a link for that thread :)

http://forums.hunted...showtopic=56774


 


#233 Pardoux

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Posted 03 October 2013 - 21:25

yotwehc, on 03 Oct 2013 - 21:08, said:

All this gvg talk reminded me about the farming of new players. How about the minimum level for gvg participation or at least the 14 day cool down. Someone help me find a link for that thread :)

 

 

RebornJedi, on 03 Oct 2013 - 21:10, said:

 

Yeah, That initial thread needs actioning before any new rewards are brought in for GvG .... or it'll just re-intensify again ..


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#234 levy1977

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Posted 03 October 2013 - 21:38

Biggest thing that needs to change, is the pace at which you release CONTENT.

 

FIX: Release content faster (obviously)

 

128 stamina an hour with Epics, do the math, need to release content to burn that stamina every day/week/month

 

SUGGESTION: Have your team work on content all the way to level 2000 than do a mirror content release.

Have your team working on levels 1 through 2000 and adding something like "Greater" or "Master" to the creatures, titans, super elites, etc.

 

EXAMPLE: level 2001 is in the Master Mountain Path and the Master Rat needs to be killed.

 

 

I know Quest are going to take time to invent for the 2000 levels, but those can be added after the content is released or just rename them like you would the creatures and change a few things in the story line.

 

RESULT: By adding 2000 levels of content (maybe as a Christmas or Easter present) you open the game up for all the end of content players, allowing us to have breathing room, this would also spark credit card usage, and explaination to newer players about end of content that is in a much happier light.

 

Good Luck :)



#235 wil72

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Posted 03 October 2013 - 21:40

yotwehc, on 03 Oct 2013 - 21:08, said:

All this gvg talk reminded me about the farming of new players. How about the minimum level for gvg participation or at least the 14 day cool down. Someone help me find a link for that thread :)

 

I'll wait till the thread is replied in :P

 

Cheers.

 

wil72



#236 dodgercain

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Posted 03 October 2013 - 22:49

(1)  Ability to drink/equip potions/gear straight from the Inbox for Auction House items.  Aggravating when gearing up for a nice big hunt and you have 12-15 potions in the AH Inbox and you have to bring them all to your backpack and then drink each one individually.  To protect the backpack allotment, make it so that you have to have at least one open space in your backpack to do this.  

 

(2)  Consider allowing us to click on multiple potions in our backpack and drink them simultaneously, just like we currently click on multiple items in our backpack to send them into different folders.  



#237 Pardoux

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Posted 03 October 2013 - 22:53

Maybe a composing level top 100 list too ? :)

 

(curious to know how far folk have gotten already ... )


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#238 Mister Doom

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Posted 03 October 2013 - 23:06

Posted Yesterday, 23:27

Lellarell, on 02 Oct 2013 - 04:07, said:snapback.png

Lellarell, on 02 Oct 2013 - 03:07, said:

Teleport.

Hoofmaster, on 02 Oct 2013 - 22:27, said:

Can you let us know how you'd see this working? :)

 

How about...

 

Level 2,000 requirement.

It activates from the skill page.

Requires maximum amount of points put into it first. (175)

Lets you input coordinates directly, map name and X/Y coordinates for instantaneous travel. (via a few additional boxes)

Flat cost of 100 stamina per Teleport.

 

 

Would also come with the added benefit of stopping people constantly nagging you guys about adding master realms.

Players would be able to simply 'warp' to the new content from their relics/titan grounds/SE hunting grounds.

 

Another great thing about Teleport functioning like this, people won't be able to profit from it. No one would be able to sell it, you'd actually have to level up and earn the skill yourself.


Edited by Mister Doom, 03 October 2013 - 23:08.

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#239 Pardoux

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Posted 03 October 2013 - 23:08

Mister Doom, on 03 Oct 2013 - 23:06, said:

 

Lets you input coordinates directly, map name and X/Y coordinates for instantaneous travel. (via a few additional boxes)

Flat cost of 100 stamina per Teleport.

 

 

.. with the proviso that you've already been to the realm that you're teleporting to (but that should be a given, of course)


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#240 Mister Doom

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Posted 03 October 2013 - 23:10

Pardoux, on 03 Oct 2013 - 23:08, said:

.. with the proviso that you've already been to the realm that you're teleporting to (but that should be a given, of course)

 

Not at all. With the simple proviso that you know the exact coordinates for your destination.


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