idea - talent trees for gathering/crafting professions
the tree doesn't have to be as huge as for main roles, but having features which could help a bit and/or differentiate crafters would be nice. here is several ideas:
* increasing main xp by a % (xp gain while gathering/crafting/related quests)
- e.g. 0/5, point assigned incraeses main xp gain (received from gathering/crafting) by 5%
* increasing proffesion xp by a small % (maybe as a % of a lvl of item gathered/crafted)
- e.g. 0/5, point assigned increases gathering proffesion xp gain by 1%
- e.g. 0/5, point assigned increases crafting proffesion xp gain by 10% of crafted item level
* increasing chance to obtain higher amount
- e.g. 0/5, point assigned increases chance of getting doube amount gathered/crafted items by 1%
* incerasing chance to obtain rare pieces
- e.g. 0/5, point assigned increases chance of getting rare component by 0.1%
(gather uncommon materials, craft uncommon pieces)
* locating nearest source
- e.g. 0/10, point assigned increases locatable lvl by 3
* navigating to nearest workbench
- e.g. 0/1
* increasing dodge % while gathering
- e.g. 0/5, point assigned increases dodge (melee,ranged,spell) by 10%
* lowering price of components needed to buy by a %
* and/or rising the price of crafted items when sold to npc traders by a %
- e.g. 0/5, point assigned decreases (and/or/increases) price by 5%
- all proffesion talents points should be assigned separately for each proffesion,
maybe accesible on proffesions page (key "X") side by side "view recipes" button there could be "view pro-talents" button or in separate window (is "P" key used for something?)