Game Concept : Shattering, Mutation and Alchemy!
#241
Posted 28 September 2012 - 17:50
#242
Posted 02 October 2012 - 03:31
#243
Posted 09 October 2012 - 21:55
#244
Posted 09 October 2012 - 22:18
"Composing" idea similar to this and simplier it seems for cows and playersStill waiting for an update.
#245
Posted 19 November 2012 - 15:32
#246 fs_griswold
Posted 19 November 2012 - 16:01
You might also like to add different grades of quality (chipped, flawed, normal, flawless, perfect) to the alchemy gems themselves...just to make things Diablo-like .
But I do welcome the implementation of this feature just the same.
#247
Posted 22 November 2012 - 20:23
#248
Posted 26 November 2012 - 07:22
#249
Posted 02 December 2012 - 23:00
http://forum.fallens...07800&start=105
#250
Posted 09 December 2012 - 00:23
#251
Posted 18 December 2012 - 13:48
#252
Posted 02 June 2013 - 18:21
Bump.
Just because it's a far superior 'rubbish management solution' than the abomination currently being proposed.
#253
Posted 02 June 2013 - 20:15
Come on people, I've been stalking you all for a while now. A lot of people have looked at this thread but no ones said anything?
This idea makes the other look pretty stupid in comparison?
#254
Posted 03 June 2013 - 07:03
Sometimes I think HC's should implement their ideas without question... because everytime they open a discussion about certain idea community will keep arguing till its get tough for HC's to make decision.
#255
Posted 03 June 2013 - 07:38
This idea has been replaced by Composing. Note we'll be posting up a new revision today
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