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#241 Pardoux

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Posted 03 October 2013 - 23:15

Mister Doom, on 03 Oct 2013 - 23:10, said:

Not at all. With the simple proviso that you know the exact coordinates for your destination.

 

So, you could, hypothetically, go to the last map in new content, and enter random co-ordinates until you find a valid destination point ?

 

Nah, I agree with the "would negate the need for master realms", but I still think that it shouldn't allow you to go beyond maps you've already discovered.


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#242 Mister Doom

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Posted 03 October 2013 - 23:20

Pardoux, on 03 Oct 2013 - 23:15, said:

So, you could, hypothetically, go to the last map in new content, and enter random co-ordinates until you find a valid destination point ?

 

Nah, I agree with the "would negate the need for master realms", but I still think that it shouldn't allow you to go beyond maps you've already discovered.

 

Exactly, as long as you qualify for entry into the map, (meet the level requirement, quest requirement) Teleport should be able to take you there.

Teleport in this way would be a completely personal skill, limiting it in the way you suggest makes no sense.


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#243 Pardoux

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Posted 03 October 2013 - 23:23

Mister Doom, on 03 Oct 2013 - 23:20, said:

Exactly, as long as you qualify for entry into the map, (meet the level requirement, quest requirement) Teleport should be able to take you there.

Teleport in this way would be a completely personal skill, limiting it in the way you suggest makes no sense.

 

I think we're crossing wires here ...

 

I'm saying that, if you're level 1700 (and haven't delevelled, thus never been higher), you couldn't use teleport to move to the Level 1750 map. 

So, we're both saying that you would have to meet the requirements for the map before teleport could take you there.

 

I agree that it should purely be a personal skill too.


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#244 Mister Doom

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Posted 03 October 2013 - 23:31

As a suggested level 2,000 skill a level 1,700 wouldn't have access to it anyway. :P

 

But yes, that's exactly what I envisioned. I thought you were just being 'Dragonlordy' and suggesting lower levels that you've never visited would have to be 'hoofed' before you could activate Teleport.

For example, a player could quite easily reach level 2,000 without ever visiting the Angels Keep. Then one day decide to Teleport there, the skill should enable that. I thought you were talking about that scenario. The level/quest lock on maps goes without saying, always.


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#245 Bungholer

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Posted 04 October 2013 - 00:45

I think implement the new road map messed up the current one.. I'm hunting and I don't see myself, but that's ok.  When I hit instant teleport to krul island, my world map is completely blank... I spent FPS(s) and gold for buffs+potions ~_~



#246 Elincia

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Posted 04 October 2013 - 01:03

Improve the Gold upgrade instead of 50,00 gold for 1 fsp make it 200,000 gold for 1 fsp. Marketplace is too low and this upgrade would raise the market price.



#247 paladint

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Posted 04 October 2013 - 02:58

Can there be a preference to not have the textbox that comes out on the world page when hovering over attack or viewing the creature button? It blocks the information regarding the number of shield imps a player has left.Thanks!


Edited by paladint, 04 October 2013 - 03:15.


#248 killafrog

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Posted 04 October 2013 - 03:20

A way to sell buffs ether via bio or auction or some other way.

Could say you need to be online to sell buffs or don't matter on/off whatever will see.

A way to buy ether by putting a amount in the box to buy or check the box

you could do a lvl requirement your buff needs to be of say lvl 125+ to be able to sell that certain buff

What about a lvl you need to get to before can use the buff selling option?

Maybe a buff pack bundling upgrade so people can bundle up there buffs for one big sale :)

Buff lvl search just like we do for items would help.

We could do a limited buff sale time or make it same as the AH of 48hrs

If you guys thinking of doing this maybe do a thread to get public opinion.

 

Upgrade the amount 1 fsp upgrade that currently gets us 50k to like 100k or 125k in the upgrade so it closer resembles what people are paying now on the low end then. So you guys are not affecting the FSP prices but still giving a fair amount of gold then. plus then someone who made an oops and bought that upgrade, won't be out to much gold then.

 

What about adding elemental related realms or what about a realm with hoof and the other mods to be in this realm giving us help/pointers/couple gear for new players as NPC mods? just a thought on a way new players get into it and hope to encurage longer play and to know the mods who help run our wonderful game.


Edited by killafrog, 04 October 2013 - 03:44.


#249 Nappeh

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Posted 04 October 2013 - 04:16

I liked your input on the teleport Doom, except for the stam cost.  I mean, with global pots we are nearly freewalking and 100 stam is a bit steep IMO.  Especially when just using LF 175 could even use less stam.  Just a tweak.  Kind of hard to find that good middle ground.  Some realms, super easy to get there.  Others like here recently, trudge along 30 maps it felt like.



#250 Pardoux

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Posted 04 October 2013 - 04:29

Nappeh, on 04 Oct 2013 - 04:16, said:

I liked your input on the teleport Doom, except for the stam cost.  I mean, with global pots we are nearly freewalking and 100 stam is a bit steep IMO.  Especially when just using LF 175 could even use less stam.  Just a tweak.  Kind of hard to find that good middle ground.  Some realms, super easy to get there.  Others like here recently, trudge along 30 maps it felt like.

 

100 stam for instant teleport, anywhere, is expensive ? - I thought that was pretty cheap LOL. 

 

I think, esp for titan hunters, that would be a great use of the stam - instant move to the spawn ground ?


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#251 Nappeh

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Posted 04 October 2013 - 04:47

Well, if you follow the 2000 level rule, then that would give EOC players an upper hand with titan hunting.  I bet that would get the masses upset!  lol  If I can instaport to krul and then go to the portal for nearly any stam really, then jump to whatever map i need.  Seems to me 100 Stam is a beet steep.  I might be wrong, just throwing it out there



#252 killafrog

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Posted 04 October 2013 - 05:25

not really steep when u consider the amount it takes to walk to a portal anyways if u did not have lightfoot buff on 100 stam to blow through can be small potatoes and ur not paying for the portal with ur hard earned gold ether. plus we already have krul instant telly

I would like the maps on wiki to be fixed



#253 Jonathan69

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Posted 04 October 2013 - 05:26

what if we had a new event ' a globle guild war " . it could go by guild level that would be able to war with each other & rp point to be used for guild leveling packs would be erned per win or some thing useable with in the guild , ie store spots ,  tagged gear .i also would like to see the 25/25 one person gvg back , this would make me wont to do it again .  sems like a few others like the idea i had with the sale off buffs via a seperate bio page or working like the ah , if this is done i'd love the option of being able to sale when off line .



#254 Tbn1991

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Posted 04 October 2013 - 05:42

What about having a poll for guilds? I don't imagine it would be that difficult to put together. Do it maybe as a guild upgrade or possibly as a structure?



#255 Pardoux

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Posted 04 October 2013 - 05:50

Tbn1991, on 04 Oct 2013 - 05:42, said:

What about having a poll for guilds? I don't imagine it would be that difficult to put together. Do it maybe as a guild upgrade or possibly as a structure?

 

huh ? - not sure what you mean there ?


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#256 Tbn1991

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Posted 04 October 2013 - 05:53

Pardoux, on 04 Oct 2013 - 05:50, said:

huh ? - not sure what you mean there ?

Make it to where guilds can have a poll active. I am sure it would probably be easier for the smaller guilds to use that way they can vote on structures and or other things. Does that make more sense?



#257 Pardoux

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Posted 04 October 2013 - 05:54

Tbn1991, on 04 Oct 2013 - 05:53, said:

Make it to where guilds can have a poll active. I am sure it would probably be easier for the smaller guilds to use that way they can vote on structures and or other things. Does that make more sense?

 

It does, but personally don't think it's necessary - I always used to throw out a message and ask for a PM with a vote on it when I had bigger guilds. But, hey, I don't decide LOL


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...


#258 Tbn1991

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Posted 04 October 2013 - 05:57

Pardoux, on 04 Oct 2013 - 05:54, said:

It does, but personally don't think it's necessary - I always used to throw out a message and ask for a PM with a vote on it when I had bigger guilds. But, hey, I don't decide LOL

Yeah, I used to do that it just seems like it would be easier to have active polls. I remember FS had active polls active at one point.



#259 rowbeth

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Posted 04 October 2013 - 06:37

jonathan69, on 04 Oct 2013 - 05:26, said:

i also would like to see the 25/25 one person gvg back , this would make me wont to do it again .

 

Agree with this one. My guild used to have a constant stream of GVGers. That stopped the week the minimum of 2 people was introduced, and we haven't initiated a single GVG since. I suspect we are far from unique in this.


Edited by rowbeth, 04 October 2013 - 06:40.


#260 Pardoux

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Posted 04 October 2013 - 08:13

jonathan69, on 04 Oct 2013 - 05:26, said:

i also would like to see the 25/25 one person gvg back , this would make me wont to do it again .  sems like a few others like the idea i had with the sale off buffs via a seperate bio page or working like the ah , if this is done i'd love the option of being able to sale when off line .

 

 

rowbeth, on 04 Oct 2013 - 06:37, said:

Agree with this one. My guild used to have a constant stream of GVGers. That stopped the week the minimum of 2 people was introduced, and we haven't initiated a single GVG since. I suspect we are far from unique in this.

 

GvG is GUILD vs GUILD - it should be at least 2 players initiating and 2 players having to respond (or not, as they chose).

 

Hopefully a rework of GvG will appeal to most players, but I believe that this particular rule should be sacrosanct.


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...



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