
PvP Discussion
#281
fs_darkkayla
Posted 29 August 2010 - 16:02
#283
fs_nthnclls
Posted 06 September 2010 - 18:17
DarkKayla said
I have an idea for PvP. I would like a box that you can check / uncheck added to prefs that would allow you to hit someone for PvP Prestige only. Meaning: No xp loss, no gold loss / gain, no PvP rating gain. Simply PvP Prestige. You would still be able to get Prestige from normal hits as well, but I for one don't want to hit someone to take gold, get pvp rating pts, and especially not to take xp from them. This would make it fairer in that respect. If you fail / miss etc, maybe the defender could get PvP prestige instead, or take some of yours, I don't exactly know. But it seems like this would be something fairly easily implemented, and it would allow people to take advantage of the PvP Prestige without hurting other players to do so. I know I don't want to be bountied for PvP prestige gain at my level.. it would defeat the purpose.
That would defeat the point of prestige, which is to reward pvp players for the risk of bounties. It's not supposed to help level, but rather compensate at least to some degree xp lost in bounties, or at least that
s my understanding. So this would be against the meaning of prestige.
#284
Posted 28 September 2010 - 18:31
#285
fs_anewbis
Posted 01 October 2010 - 13:35
Also, in terms of guild conflict, I think there needs to be level restrictions. Daily I get handed my butt on a plate from someone in their 30s. Obviously a level 36-38 can take out a level 17, so why is this allowed? I would also like to see a time limit or a kill limit imposed. ie Player A can only attack Player B once every hour, or 3 times per day or whathaveyou. Maybe even Player B can only be attacked X number of times a day.
The way I look at it; my not PvPing doesn't impact those who want to PvP as there are plenty of people who do it. My not being able to opt-out DOES impact my playing enjoyment.
As for the AH comment; how do you figure trading between Red/White flag would make any difference whatsoever?
#286
fs_nthnclls
Posted 02 October 2010 - 03:30
anewbis said
Also, in terms of guild conflict, I think there needs to be level restrictions. Daily I get handed my butt on a plate from someone in their 30s. Obviously a level 36-38 can take out a level 17, so why is this allowed? I would also like to see a time limit or a kill limit imposed. ie Player A can only attack Player B once every hour, or 3 times per day or whathaveyou. Maybe even Player B can only be attacked X number of times a day.
Thank you for suggesting things...that are already in the game. There ARE level restrictions, and there IS a time limit already.
I'm not going to comment on the rest of your post, since you show a fundamental lack of understanding on what you're talking about.
That being said, you did stumble onto a point that is a legitimate complaint. Having a +/-25 level range in gvg is ridiculously huge number, considering the vast level difference between, say, a level 10 and a level 30. I have no idea what a legitimate solution to this would be though.
#287
fs_valestra
Posted 02 October 2010 - 18:47
Yes, I hear all the time "well, it's a PvP game", but unlike other PvP games that I've tried and quit, in this game it is not neccessary to PvP in order to play it. It is an optional part of the game, and no one should be forced into participation if it is something they do not enjoy. I've been playing for 2 1/2 years, and stopped PvPing back in the first couple of weeks. It hasn't stopped me from leveling and enjoying the many other aspects of this game.
Why is the ability to choose the path you want to follow such an impossible thing? We want to encourage people to stay with the game, not chase them off. So many newbies have quit in the first days, because they get bullied by more aggressive players, non-stop. Let us have a choice in the matter. Its a simple request.
#288
fs_lostviking
Posted 03 October 2010 - 05:20
#289
fs_nthnclls
Posted 05 October 2010 - 21:38
valestra said
PvP is NOT fun for those who just want to level or farm. Not everyone wants to attack innocent players who are just trying to enjoy a game on their free time. If you enjoy it, fine. I just feel the Cows should take ALL their players into consideration, and give everyone a way to enjoy the game the way they choose to play it. Paying FSPs to opt out on the upgrades page seems like a fair way to do it. Increasing the cost, and having limitations on it will prevent abuses by those who will try to use it to hide from bounties. Why should the peaceful players enjoyment of this game mean less to the developers, than the aggressive players enjoyment?
Yes, I hear all the time "well, it's a PvP game", but unlike other PvP games that I've tried and quit, in this game it is not neccessary to PvP in order to play it. It is an optional part of the game, and no one should be forced into participation if it is something they do not enjoy. I've been playing for 2 1/2 years, and stopped PvPing back in the first couple of weeks. It hasn't stopped me from leveling and enjoying the many other aspects of this game.
Why is the ability to choose the path you want to follow such an impossible thing? We want to encourage people to stay with the game, not chase them off. So many newbies have quit in the first days, because they get bullied by more aggressive players, non-stop. Let us have a choice in the matter. Its a simple request.
It may be optional, but pvp certainly is not bullying when you sign up to participate.
And you simultaneously want to give people "the ability to choose the path you want to follow" and at the same time want to limit pvp? :roll:
#290
Posted 08 October 2010 - 22:31
Trothgar said
This is a request for the game to provide a mechanism for players who chose not to participate in PvP. This will make the game fully enjoyable for all the players not for just a few. I ask for the Cows to provide a truce flag.
I have been told that all aspects of this game are optional. I select my gear and spend my fsp as I see fit. If I can’t beat a Titan or an SE, I don’t attack them. Same for Champions encountered in regular hunting. I am not forced to compete in the arena. I can choose not to complete Quests that require PvP. I can level, farm, invent or craft (plus, I am sure, lots of other things I haven't discovered yet) The only aspect of the game where I am forced to participate is PvP. I don’t initiate PvP but I have no way to prevent another player from assaulting me while I am asleep and taking my xp and gold. If I don’t like the results of that assault, I am forced to participate in the bounty aspect and spend more money posting a bounty. And always, there is the background thought that a PvP is watching and waiting for me to make a mistake and become a target of interest. I think it is only right for the game to make PvP participation an option as all other game aspects are. That can be done with the truce flag.
I am currently a ‘pure leveler’ and I find plenty of challenge just trying to learn enough of the game to gain levels. Having another player take my xp/gold detracts from my game experience. I ask the cows to improve the game experience for everyone by providing an opt out for those players who want to play but don’t want to be ambushed in PvP.
Proposed name: White Flag / Red Flag
Valid States: White Flag set, Red Flag set
Proposed Rules-----------
1) White Flag set means the player cannot be attacked PvP and cannot initiate PvP attacks. (default for the first 30 days in the game but can be turned off by the player who wants to go to red flag immediately) White flag can be initiated any time. Once set, white flag is active for a minimum of 14 days, and after that 14 days, can be set to red flag. White flag player is subject to bounty and can post bounties. This prevents abuse by a player initiating PvP attacks and then jumping into ‘White Flag’.to hide. Perhaps a higher than normal XP loss would be appropriate for a bounty on a player trying to hide this way.
2) Red Flag set - (default after 30 days in the game) The current status of PvP subject to all the rules as they are now or are changed in the future. Can be set to white flag at any time but player will still be subject to bounty attacks.
Game Effect-----------
1) If PvP is a major attractant to FS, very few players will select ‘White Flag’ and the cows can focus attention on making PvP a bigger part of the game (again). A flag symbol on the player profile would make it easy for PvP players to identify other players who enjoy this aspect of the game. Players who enjoy posting bounties could fly the red flag and encourage attacks. A Win for all players.
2) Players who want to enjoy the many diverse aspects of the game and not be distracted by PvP can select the ‘White Flag’. Being able to change flags would allow players to try out the PvP aspect if they wanted without forcing them to participate all the time. PvP players can initiate against each other and the cows can focus on making PvP better for those who enjoy that aspect of the game. A second Win all around.
3) I see a lot of churning at the lower levels by people who join the game, get hit PvP a bunch of times and drop out to find another game. I saw one player who has been in the game 3 years, has the medal for recruiting over 500 players and now has 7 active players in the game. A quick check of the top 45 in my month shows 15 of them have “PvP=Bounty” or words to that effect. These are players who stayed through the low levels where lots of PvP takes place and have build up their character but still want out of PvP. FS has matured from the early days when there wasn’t much to do but PvP other players. Now there are lots of quests and 900+ levels. Having a 'white flag' option might keep players interested long enough to discover the incredible game content the Cows have developed. More total players probably increases the number of PvP players and it certainly increases the money available to develop the game. The ability to set a flag would be a basic attribute of the player, like banking. A character upgrade would allow the flag to be changed back from white to red in less than 30 days. More players equals more money to develop the game. A third Win all around.
4) More new players means more players to buy those shiny new epic and legendary gear not to mention potions and buffs. All the current players can make more fsp/gold from selling to the incoming players and can enhance their character more. A fourth Win all around.
So, everyone wins. PvP players get to PvP in the game as well as in the arena. PvP gets tuned so the PvP players enjoy it more. Non-PvP players get to focus on the leveling and other aspects of the game. Everyone gets to GvG. The player base grows and the game gets better. I would appreciate responses from other players. Cows, how about it?
you make an excellent argument ,but this will never happen as HCS is to short sighted to see that this would improve the game.
making it so you can change at any time ,but once changed can not change back for a period of time prevent abuse ,and lets players choose when or if they want to PvP.
i'm sure if you polled all players close to half if not more would opt-out of PvP isn't it in the best interest of HCS to give the players what they want within reason i don't think opt-out is unreasonable.
i only agree with opt-out pvp in regards to exp loss ,prestige ,pvp rating ,and gold should still be able to be take just not exp.
#291
fs_kingarthur
Posted 18 October 2010 - 08:46
Kage72 said
Just remove experience loss for PvP!! Stealing gold and PvP ranking is enough.
OR
Make it to where PvP is an option. Could be a button you press that puts a PvP marker on player. The player could stay tagged unless they made no attacks for certain amount of time. Maybe a week or something. This should assure enough people are available for attack.
Altho, i think the 1st option is better. Especially if you wanna make PvP req. quests. This way there will be enough targets to attack without killing the game for people with exper. loss.
Exactly!!! You made your point...

#292
Posted 18 October 2010 - 10:33
KingArthur said
You guys fail to see the adversary roles(remember it's a role-playing game) xp gain and loss have to the game. Xp would have to be taken out of the gain with loss and replaced with something else. But why? You don't need to like xp loss to play the game.Kage72 said
Just remove experience loss for PvP!! Stealing gold and PvP ranking is enough.
OR
Make it to where PvP is an option. Could be a button you press that puts a PvP marker on player. The player could stay tagged unless they made no attacks for certain amount of time. Maybe a week or something. This should assure enough people are available for attack.
Altho, i think the 1st option is better. Especially if you wanna make PvP req. quests. This way there will be enough targets to attack without killing the game for people with exper. loss.
Exactly!!! You made your point...
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“When you tear out a man's tongue, you are not proving him a liar, you're only telling the world that you fear what he might say.” -GRRM
#293
Posted 22 November 2010 - 18:39
#294
fs_seze
Posted 30 November 2010 - 03:46
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