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#301 Aceshunter

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Posted 05 October 2013 - 09:11

Pardoux, on 03 Oct 2013 - 01:39, said:

Transfer from current to reserve (either manual or automated) has been asked for many times and ruled out each and every time. I suspect it will be again ;)

 

Maybe the option 'reserve stamina' should be added to the loyalty shop or character upgrades section... .



#302 Davros81

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Posted 05 October 2013 - 10:27

Pardoux, on 04 Oct 2013 - 22:29, said:

I'm not gonna sit here and split hairs with you :P

But splitting hairs is so much fun... may be only for me :wub:



#303 Davros81

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Posted 05 October 2013 - 10:29

Aceshunter, on 05 Oct 2013 - 09:11, said:

Maybe the option 'reserve stamina' should be added to the loyalty shop or character upgrades section... .

The ability to purchase current stamina for gold should be changed to being able to buy reserve stamina, 100 stamina per day, not fussed if the cost is increased to compensate for this?!



#304 yotekiller

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Posted 05 October 2013 - 12:11

Quick drink potions


Screenshot everything!


#305 joeinvegas

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Posted 05 October 2013 - 13:22

I suggested this some time back and would involve a major quest addition, that would last anywhere up to 500 lvls. Since the way the game is designed now, it actually forces people NOT to play the game,.. only hunt with full stam, when lvls get harder you try to add more stam, so it takes longer for stam to build up, so longer between hunts, so people find other things to do. Arena and composing are good, but this would give the chance to do something else, but not required.

 

An Underworld or Dream World Quest, would be you,...only asleep, or through a portal, attained by use of a potion, in our real world of FS. The potion would have to be used each time and should last 1 or 2 hours of playing time, but could only be used once every 24 hours. This takes nothing away from your real world stam build up and gives you playing time while waiting for that build up.

 

Everyone enters this dream world with no weapons, clothes, buffs or anything, and everyone is equal, starting at lvl 1, so a lvl 1500 would be the same as everyone else. The object is to get through the 500 lvls using rocks, sticks and weapons that you receive from killing creatures just as it is in the real FS, or  until you learn skills, or earn enchantments or how to make potions and weapons along the way,

 

There are no stores, and no buffs for sale, until you reach at least level 100 in the dream world, so anything you do or learn is you alone. The weapons and armor you pick up along the way are used until they break or you replace them. The quest should not start until real FS lvl 200 or 250, and you could not progress any higher than your FS lvl. There would be 3 paths within this quest. The path least taken, Path of uneasiness, path of enlightenment.

 

The benefit or REWARD for completing these paths would be 3 point increase to your current skills in our real FS world per 100 lvl completed. So all 500 lvls would now make lvl 175 buffs, lvl 190 buffs. Within each path there should be quest to learn how to make different potions, say 5 different per 100 lvls. You try them out over those 100 lvls, You would then be able to take 1 of those potions as your own, to real FS world every 100th lvl. So you could have 5 potions that only you can make. (Someone else could have the same pots if they chose as you did), but it would be good if guild mates worked together to get all the different pots, as there would be a guild bonus of some type, like a relic, if all the pots were owned by the guild.

 

Sometime within the 500 lvls, you MUST take part in 50 PVP, or until you MUST win 10 of them. (Current PVP rules apply) You MUST assign bounties for losses and you MUST take bounties yourself, and you MUST complete 10 of them. Once this is done your PVP is completed. There should also be quests to learn magic, just like the pots, 5 per 100 lvls, and take 1 back per 100 lvls to the real world, everything the same as pots. These magics could be used like taking a potion, once a day on yourself or someone else, and last like a pot or buff. A total of 5 magics.

 

Another REWARD for completing these 500 lvls, would be 50 points of additional max stam, in the real world, awarded every 100 lvls completed. 250 total. Gold earned in dream world would be used for bounties, weapons and armor at auction, taxed as normal by guild, lost or gained in PVP. & 50% can be taken to real world at the end of 500 lvl quest. This quest is not designed to stay within the dream world, anything in auction not sold within 100 lvls is lost.

 

Medals would also be awarded for lvls completed per 100 lvls. Path Least Traveled, sniveler, whiner, wimp, thug, bully. Path of uneasiness, stable boy, maid, wench, squire, knight. Path of Enlightenment, bard, gypsy, wizard, grand champion, grand master.

 

One last quest at the end of completing all 3 paths, would be to become a Grand Poobaa with a reward of 50 additional max stam and increase of 5 points for a skill level of 195.



#306 Removed4427

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Posted 05 October 2013 - 14:18

mystery potions

 

made by an insane alchemist - in the potion bazaar section

 

cost is (**gold sink**) - bottle is unlabeled

 

effect is unknown till you drink it - might be great vigor or deep pockets 100

 

or might be smashing hammer 750 or lightfoot 1500

 

or maybe + 500 current stamina


Edited by duktayp, 05 October 2013 - 14:22.


#307 Hic242

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Posted 05 October 2013 - 14:22

A button on guild profiles that would give you a list of valid GvG targets in that guild.

 

Ex. I'm level 200 so for me the list would show all level 175-225 who have logged in within the last 7 days.


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#308 Jonathan69

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Posted 05 October 2013 - 14:52

Hic242, on 05 Oct 2013 - 14:22, said:

A button on guild profiles that would give you a list of valid GvG targets in that guild.

 

Ex. I'm level 200 so for me the list would show all level 175-225 who have logged in within the last 7 days.

fallen sword helper color cords those you can hit , get the app :)



#309 RebornJedi

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Posted 05 October 2013 - 15:18

the GvG Conflict  interface should include personal targets and make a smoother experience making your outgoing attacks..


 


#310 Belaric

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Posted 05 October 2013 - 16:21

@joeinvegas - I like that idea, but it is a whole lot of new content and quest creation. It is a game within the game, and not a small one - lots of work. I think Levy had an idea for 2000 levels of 'mirror' content - a rerun through the areas that currently exist but with upgraded monsters and different quests, minus unique locations like Xindy or Karthak. I would not be really enthused by that - but right now I'd take it if it meant room to roam, and it would suddenly open up the top 100. Sadly I can see the 2000 new levels being done in a month (substitute absurdly short time of your choice) by someone, and there we are back to square 1. New content needed. New buffs demanded.

 

I just want to keep it simple and extract a promise of a content release at least 1xmonth. That should not be too hard, and if it is, our cow team has its resource allocation out of whack, IMHO.

 

Any suggested huge revision is going to be exactly that - huge, or at least huge looking and be intimidating to take on.

 

So just give us 25 levels/month HCS. Just 25 levels a month.

 

New buffs - none to 2000 - we are getting through 200 levels like it is nothing nowadays. I think the buff gap needs expanding again - again because that does take a lot of work, implementing new buffs. If we really think new buffs are desperately needed then introduce them as potions - in chests or from new inventables, or as new arena prizes. (How long have arena players been asking for improvements? Since before the roadmaps, and here we are...) We have a lot of great ideas in this thread, but I admit to fatigue in imagining HCS has the time to do them. We have waited on upgrades to things before. I don't want my chain yanked again - that is what the roadmaps are supposedly for - firm dates, action seen and resolved on time.

 

So commit to 25 levels a month. Keep it simple. No overhaul to the game required, no new rules to implement, just do the basic function of content creation on time, every time, every month. If 25 is too much make it 20. We are coming up on 7 years in this game. 7 years at 25/month would be 2100 levels. At 20/month it would be 1680 levels. We are right in that range, so that has been your batting average. Obviously there have been big releases of content, and there have been gaps in releases of content. The gaps suck.

 

Regular content. You know it makes sense.


Good-bye and hello, as always.


#311 Egami

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Posted 05 October 2013 - 18:47

I'd like to see the word "Global" put in front of the "Chat" text that is in the Actions drop down. I'll refrain from making people work by requesting that all the stuff be broken down into more realistic categories that don't go off the page....

 

Prosperous smacking! (o0



#312 uncola

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Posted 05 October 2013 - 20:27

Mister Doom, on 04 Oct 2013 - 21:00, said:

I've asked for something similar to this many times. (As have others, repeatedly)

 

I'd like it to go a little further though, allowing us to suspend ANY buff. (the effect only, not the timer)

 The timer should continued, if it doesn't people will stay having buffs (especially high level buffs) on for a long amount of time.

I stand by implementing this only for doubler, no other buffs.



#313 Mister Doom

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Posted 05 October 2013 - 21:36

uncola, on 05 Oct 2013 - 20:27, said:

 The timer should continued, if it doesn't people will stay having buffs (especially high level buffs) on for a long amount of time.

I stand by implementing this only for doubler, no other buffs.

 

Yes, that's what I said, suspend the buff not the timer...

 

This would also be useful for people hunting for resources for a quest etc, to be able to suspend QF, or vice versa.

The ability to suspend stat transferring buffs would also add a new dimension to pvp, bounty attacks/defences etc.

 

This has far wider reaching applications than simply doubler usage.


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#314 gilby90813

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Posted 05 October 2013 - 23:29

maybe make a potion u can only get in the AH i miss those old days where people would bid 1+mil on potions highest i remember seeing was 7mil



#315 onray24

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Posted 06 October 2013 - 00:14

if Teleportation was a skill i think you should only be allowed a few places to jump to not anyplace you want you would have to go there set a marker then you could jump there



#316 Deja

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Posted 06 October 2013 - 04:39

I'd love to have a way to sort / organize my backpack.  Perhaps different ways, such as by type (all the boots next to each other) and also by level.  It makes it quite difficult to look at all the different pieces to see what can be discarded or broken down when they are scattered all over.  Thanks for your committment to making the game better.



#317 rowbeth

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Posted 06 October 2013 - 07:07

Deja, on 06 Oct 2013 - 04:39, said:

I'd love to have a way to sort / organize my backpack.  Perhaps different ways, such as by type (all the boots next to each other) and also by level.  It makes it quite difficult to look at all the different pieces to see what can be discarded or broken down when they are scattered all over.  Thanks for your committment to making the game better.

 

Or, indeed, sets together. The player inventory in FSH does this well, but as with many other FSH features, it would be good to port it into FS.



#318 ehsan88

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Posted 06 October 2013 - 07:31

Add a bit more levels to potions in arena that sell very cheap. Find item 1000 can be level 1200. entrech lvl 200. enchant boots 200, EW 1200, death dealer 200, counter attack 200.



#319 Wiivja

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Posted 06 October 2013 - 10:32

Some change to the auto fragment. It you do quests you will want to keep the quest items, but fragment wearable items, I heard some guild members not getting the quest drops.  Because they was auto fragmenting.



#320 Pardoux

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Posted 06 October 2013 - 10:35

Wiivja, on 06 Oct 2013 - 10:32, said:

Some change to the auto fragment. It you do quests you will want to keep the quest items, but fragment wearable items, I heard some guild members not getting the quest drops.  Because they was auto fragmenting.

 

Just turn off uniques ? ;) 


Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.

 

Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?

 

I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...



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