If we did apply a modifier to stats if the creature was higher than your AL, what do you think would work best? I still want players to be able to de-level and re-level on creatures as many obviously enjoy this aspect of the game (otherwise there wouldn't be any discussion around this). My initial thoughts would be:
Creature Levels Above AL / Percentage Reduction to Stats
25 / 25%
50 / 50%
100 / 95%
So basically start at a 25% reduction when the creature is 25 levels above your AL, then increase by 1% reduction up to a maximum of 95%.
This means you could still drop 25 levels and regain xp as you currently can, but it would help prevent dropping hundreds of levels and make it possibly to re-level on a high level creature (or at least make it much more challenging) ![:)](/public/style_emoticons/default/smile.png)
that sounds good, so if i am interpreting this correctly, i can be deleveled 24 levels below the realm of the level i am in, but if i drop 25 levels i get a 1% penelty to XP gained, and if i drop 75 levels, i get 50% or would i get a 25% loss at 25 levels under and 75% if I drop 75 levels?
i think this is a good checks and balances system, i dont think any of us can believe someone is dropping 400 levels because of nothing to do with stamina, they are waiting for XP events to gain major GXP and bragging rights, in this system they can still do both, they just have to earn it like the rest of the players in the game,.
, there are currently several players who are several hundred levels below their VL, do we do something for them at this point? i dont think any of them will stay active gaining 1% XP, or having to reset their VL to gain the proper XP for their now meager levels. maybe give everyone a free reset to get those who pushed this too far a fighting chance? (not that i want to, but is a good gesture)
RD