A couple of other things for BG to consider:
1) encourage guilds to complete all their hits. This can be done by awarding partial RP to each guild for a draw. Possibly a lesser amount for completing all hits with a close loss.
My thinking is
- 10 RP awarded for a win.
- 5 RP awarded to each guild for a draw
- 2 RP awarded to a guild for completing their hits with a final score no more than 3 less than the winners. Example final score of 47-50 would return 2 RP. 45-50 would return 0.
2) Certain players are well known to start conflicts against guilds their Ladder opponents are in. This prevents ladder activity until the guild conflict attacks are completed. Ensure there is a way that ladder takes precedence over guild conflict like bounty does.
To a lesser extent(and much less popular) it would be good to also have a page asking if you want to partake in a conflict or if you want to do a pvp attack. Once you are a participant in a conflict, you can't do pvp hits (except bounty and maybe ladder) until your outgoing hits have been completed. Guilds are known to initiate a conflict with no intention of even starting their attacks. Simply forcing the target guild to complete hits if they want to PvP any of the initiating guilds members.
3) In one of the last changes to gvg (many moons ago when BG was just a wee lad aka about 12-18 months ago) the amount of rating won/lost was significantly nerfed. When we had guilds up around 2000 rating, they used to lose 40-50 rating for a loss. Now it's only about 12-15? going back to the old rating system would provide more variety and movement on the GvG ladder. It will also lead to guilds making more of an effort to defend against a potential loss.
I suggest (and have suggested) quarterly ladder resets;
Not a bad idea. Would also get rid of the inactive Guilds which are cluttering up the GvG Ladder.
Any feedback from others? Do these ideas sound good?
You will have to be careful how you do this. I would take another approach. Randomly (every 4-6 weeks) reward those in the top 5-10 with additional RP. maybe 100 for first, 75 for second, 50 for 3-5, 25 for 6-10.
This will promote competition and you will have more guilds vying for the top 10. The amount of RP should be enough that it rewards those who make the effort, but not so much that it gives them an unfair advantage.
If the number of active guild members drops below the threshold for being able to initiate a conflict or be initiated against, they should be removed from the list and their rating reset. If they then have the enough active members they are able to engage in conflicts again but need to build their rating up. This will only be successful if a more intelligent pricing structure is in place. Why not just set a flat rate for everyone?