Fix your fix, please.
1% chance is fine. If it results in more frequent Chomper Events, then everything is working as it ought to.
Don't mention "if", BG.
You guys are calling the shots here and the "if" makes me twitchy... :?
:mrgreen:
I just took a peek at a few crystalline items (Dusk, Dawn, Solar, Celestial, Electro and Tentacle) and currently they seem to be around 1-15 FSP for a random crafted, unforged item. The price is lower on the lower level items (1-4 FSP on Dusk and Dawn) and higher on the higher level items (10-15 FSP on Solar, Celestial, Electro and Tentacle).
This example is based on hunts around level 1000-EoC. I don't have enough recent experience with crystalline below that level to say much about it:The
durability is typically 160 points per item and with a 1% chance to get durability loss that would break every item after on average
16k creature kills. With big Doubler that would mean all items would break on average after
400k stamina. With normal skills/buffs/potions that should give people
at level 1000-EoC around 125 levels before all crystalline breaks.
Items are currently worth around 10-15 FSP per item and people often use setups of Solar + Celestial or Celestial + Electro (at 1500 Celestial + Electro + Tentacle is possible). So
in 125 levels it would break items worth 50 FSP in total (a bit more after level 1500 because of a third set).
The cost of forging and crafting these items are not taken into account in this example above.
It would be more expensive to hunt if you do forge and craft your items.
Crafting often gives a nice bonus on stats; the 4 sets mentioned (Solar, Celestial, Electro and Tentacle) have a maximum bonus of 95-120 on damage and 45-100 on the other stat, and the cost would be 5 FSP per item (if you settle for Excellent which is often just a few points below the max stats).
Hellforging these items would lead to bonuses of 75 per stat (Solar), 80 per stat (Celestial), 90 per stat (Electro) and 100 per stat (Tentacle) for a cost per item of ~32.1 FSP (Solar), ~34.4 FSP (Celestial), ~39.0 FSP (Electro) and ~43.2 FSP (Tentacle).
Personally I think I'd
craft my items. It would cost 20 FSP for 2 sets so after 125 levels I'd have 'lost' 40-60 FSP from the items and 20 FSP from crafting. Having to
pay 70 FSP so I can use crystalline for 125 levels seems ok. :wink:
But I wouldn't likely
forge the items. After 125 levels I'd have lost an extra 146.8 FSP if I use 2 Celestial items + 2 Electro items, while the forge bonus is mediocre at best.
Paying 216.8 FSP for 125 levels seems a bit too much to me. :roll: