Hi all,
We've just re-balanced the current Daily Quest rewards in preparation for tomorrow's update which will add some new Daily Quest types and rewards.
Note that we have removed gold as a Daily Quest reward as we feel there are better rewards that could be used for it, such as gaining additional inventory (backpack) slots!
Important: The rewards for your CURRENT daily quest will not have changed - the updated rewards will only take effect when you receive your next Daily Quest.
~ The Fallen Sword Team
I thought the ‘+current stamina’ and ‘+allegiance token’ rewards are the less desirable ones based on player’s feedback. The few times I had the ‘+gold’ reward I actually just use them to bought the ‘+1 Max Stamina/25000 gold’ upgrade,
It's nice for us players to be given Inventory (backpack) slots or even +1 Max Allies say as possible reward for daily quest. After all, the current/max stamina sort of already available in the gold upgrade each day.
But given deeper thought any upgrades that have cap, quite many of them in fact (include ‘hourly stamina gain’ I’m sure many desires) could have potential issue. Given that the daily quest would be ongoing part of the game, would they become un-caped? or if there is limit, but then once limit reached, player would be prevented from getting that type of reward as dairy quest, some loss of randomness...
edit
One sort of upgrade reward I had in my mind that could be really helpful to players (maybe the biggest issue is very tricky to do the coding?): Player get 1 Lvl-up point to redistribute as the reward. Since one advice often given to new players is put all their Lvl-up Pts in damage, but players under Lvl100 now get experiences from PvE doubled, I would not be surprised that new players actually have greater chance of not putting enough Lvl-up points into damage. Therefore this type of reward would help.
Edited by andyvince, 13 October 2016 - 10:33.