How about more lvls to hunt instead?
Content is seperate to code changes - two seperate teams.
Posted 08 December 2008 - 23:04
How about more lvls to hunt instead?
Posted 08 December 2008 - 23:05
good pointGuns in general.
I feel there should be no durability loss from firing a gun, as you are buying ammunition what is the point of the gun losing durability, a few examples of games that follow this principle would be World of warcraft, and everquest.
I'm pretty sure if I swung my sword everytime you shot your gun(and you didn't do maintenance on it), my sword would last longer.
Posted 08 December 2008 - 23:05
Posted 08 December 2008 - 23:07
Posted 08 December 2008 - 23:07
Posted 08 December 2008 - 23:08
Posted 08 December 2008 - 23:09
Posted 08 December 2008 - 23:10
Posted 08 December 2008 - 23:10
Posted 08 December 2008 - 23:11
Posted 08 December 2008 - 23:12
Posted 08 December 2008 - 23:12
Posted 08 December 2008 - 23:14
good pointGuns in general.
I feel there should be no durability loss from firing a gun, as you are buying ammunition what is the point of the gun losing durability, a few examples of games that follow this principle would be World of warcraft, and everquest.
I'm pretty sure if I swung my sword everytime you shot your gun(and you didn't do maintenance on it), my sword would last longer.
Posted 08 December 2008 - 23:15
Posted 08 December 2008 - 23:17
How about more lvls to hunt instead?
Content is seperate to code changes - two seperate teams.
Posted 08 December 2008 - 23:18
Guns require maintenance, but swords (and all bladed weaponry) require constant sharpening. Like the other guy said, if you swung your sword at someone wearing metal armor, it would become dull extremely quickly. Try it with a knife at home -- swing a butcher's knife against the concrete outside your house 10 times, and see if it wants to cut anything when you get back in the house. It won't -- you just turned your butcher's knife into a glorified club.
Posted 08 December 2008 - 23:18
Posted 08 December 2008 - 23:18
Posted 08 December 2008 - 23:19
Posted 08 December 2008 - 23:21
Come on folks. The thing here is to get game balance and THEN get the cover story correct. I think the durability would be for the non-weapon pieces. It makes little sense that my pants and hat get dirty when I pick off an opponent from a distance with a rifle.
A change to this function (maybe lower the chance of damage on non-weapon items by 25-50%) would compensate for the cost of ammo.
The stacking would fix the bp issue.
Somehow not having to reload (or having a buff that gave us a very high chance to auto-reload? Not a level 400 buff please?) would fix the rest of the imbalance.
Equivalent issues with purists could be dealt with similarly.
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