So. You may have heard about the notorious WL Boycott thread in Main, if you haven't seen it yet I highly recommend it for an interesting read. A discussion has been opened in the Online Chat to discuss a way to return some balance to the wasteland, and i've been asked to bring forward the two systems that were recommended;
- Activity Reward System:
This system was suggested by Paxed. In short, each week the 4 gangs get a set number of credits, which are divided amongst the gang based on their warfare points, IE a player who gets 5% of the total warfare points for that gang, gets 5% of the credits. This means, that the gang with the least number of active players, will get the highest amount of credits per person, encouraging players to move to a less active gang to earn a greater share of the credits.
We know you are not a fan of players getting something for nothing, and that we need to be removing credits from the game rather than adding on, so these credits would be supplied by the members of each gang, so for example it the credits given each week were 10k, the credits removed from each player would be 10k / number of players in the gang. (with > x value credits on hand) This would take a small number of credits, approx 8 - 10c a week, and would redistribute them to the active players.
Edit: Suggestions forum thread here: http://www.legacy-ga...ugg&t=43909&p=0
- HQ Proximity System:
This one is more straight forward, the further a player gets from their gangs HQ, the less effective they become in combat, much like the guards, for example you could have 5% fat at 5+ squares distance and 10% fat at 10+ squares. In addition we could even have new buildings that remove this debuff, say a "Silo" that stops the debuff occuring within a 5 square radius. Would allow for a new spin on warfare strategy.
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Ideally I would hope for both of these things to occur to allow a permanent and most importantly fair way to manage balance in the Wasteland.
Edited by Anialator, 08 October 2013 - 00:59.