Moving Stalker 400 > 800 could offer value. Stalker 400 doesn't offer much to be honest.
Food for thought.
Proposed RP Packs.
#21
Posted 15 January 2024 - 16:38
#22
Posted 17 January 2024 - 07:09
make the fsp from the sale guild bound so cant be spent by single player
after all it is guild vrs guild ,why get an item that can be sold by 1 person
There are two types of payouts for GvG participants.1. You get compensated after the RP item is sold and is shared amongst all participants; the guild also gets a portion for the initiation charges.2. You are rewarded per conflict completion.Most guilds choose number 2 because it is easier to keep track of everything. Option 2 does not entitle you to any RP compensation if you are already paid per conflict.
make the item guild bound lev 1 +7 epic ,thay way anyone in guild can wear it
This would be a major loss to the guild if the item is bound.
this is not the discussion for it.
Edited by Alisa, 17 January 2024 - 07:09.
#25
Posted 26 January 2024 - 13:29
Hey there.
Following feedback, we've made the following changes:
- LordOfRuin likes this
#26
Posted 26 January 2024 - 14:58
Hey there.
Following feedback, we've made the following changes:
Name: Battle Pack C Cost: 10 RPContents:Rage 300Berserk 300Fortify 300Name: Power Leveller C Cost: 20 RPAdept Learner 300Librarian 300Doubler 300Name: Battle Pack D Cost: 25 RPContents:Death Wish 400Death Dealer 400Wither 400Name: Power Leveller D Cost: 30 RPContents:Adept Learner 400Librarian 400Doubler 400Conserve 400Name: Fortune Pack C Cost: 35 RPQuest Finder 300Merchant 300Four Leaf 300Find Item 300Treasure Hunter 300Name: Defense Pack C Cost: 30 RPContents:Fortify 400Aura of Protection 400Force Shield 400Fortitude 400Name: Fortune Pack D Cost: 45 RPContents:Quest Finder 400Merchant 400Four Leaf 400Find Item 400Treasure Hunter 400Name: Defense Pack D Cost: 30 RPContents:Evade 400Absorb 400Flinch 400Rock Skin 400Toreth's suggestions.Name: Enchant Pack Cost: 75 RPContents:Enchant Amulet 200Enchant Boots 200Enchant Helmet 200Enchant Ring 200Enchant Rune 200Enchant Shield 200Enchant Weapon 200Enchanted Armor200Iron Fist 200Name: Titan Pack Cost: 200 RPContents:Titan Doubler 200Light Foot 600Avert Gaze 200Teleport 175Name: Leveling Pack Cost: 100 RPContents:Stalker 400Sacrifice 300Overkill 350Animal Magnetism 400Name: Defense Pack Cost: 100 RPContents:Avenger 300Stalwart Heart 300Fortitude 200 (300 interferes with Promo and Arena potions.)Name: Bounty Pack Cost: 100 RPContents:Anti Deflect 300 (400 interferes with Promo potions.)Spell Breaker 250 (Invalidates invented potion?)Retaliate 300Undermine 300Name: Fighter Pack Cost: 75 RPContents:Fist Fight 200Critical Strike 250Side Step 250Riposte 200Sharpen 200~ Grim
Not bad! I highly recommend tuning Stalker from 400 > 800. We can already achieve stalker 345 relatively cheaply with composing. We have had a stalker 1000 potion in the game and I can safely say it wasn't that powerful. With offering stalker 800 people may be willing to use this pack outside of only 2x events.
Regardless nice price adjustments.
#27
Posted 26 January 2024 - 15:11
Not bad! I highly recommend tuning Stalker from 400 > 800. We can already achieve stalker 345 relatively cheaply with composing. We have had a stalker 1000 potion in the game and I can safely say it wasn't that powerful. With offering stalker 800 people may be willing to use this pack outside of only 2x events.
Regardless nice price adjustments.
The highest Stalker potion I see is 250?
~ Grim
#28
Posted 26 January 2024 - 16:30
Name: Titan Pack Cost: 200 RPContents:Titan Doubler 200Light Foot 600Avert Gaze 200Teleport 175Just added Teleport 175? thats available from buff market for 10k gold most of the timeNot a fan of Teleport higher than lvl 175 but you can reduce the price for this to like 30 RP As you can get Avert gaze and Titan doubler 203 from buff enhancer through the buff market or guildmate if you don't have access to buff enhancer.Name: Defense Pack Cost: 100 RPContents:Avenger 300Stalwart Heart 300Fortitude 200 (300 interferes with Promo and Arena potions.) Available as an egg lvl 300 ...Also expensive for not that game killing buffs . make it 50 RP
Edited by shindrak, 26 January 2024 - 16:30.
#29
Posted 26 January 2024 - 16:37
The highest Stalker potion I see is 250?
~ Grim
quest
#30
Posted 26 January 2024 - 16:43
The highest Stalker potion I see is 250?
~ Grim
There is level 300 Stalker from Composing. Raising the level of Stalker from 400 to 800 is a large increase in XP gain. The price should be increased accordingly since this is likely the only RP pack that will be used regularly by any guild in the game. It should not be the equivalent of 50 FSP to buff an entire guild with a best in slot leveling buff for 12 hours. The same could be said for the Treasure Hunter and Merchant packs, the RP cost there would easily be offset by one member of the guild doing a gold hunt.
Everyone is going to want things to be cheaper if they can get it that way. That doesn't mean doing so will help achieve what the RP updates are meant to do, which is bring value to RP and GvG if I'm not mistaken.
#31
Posted 26 January 2024 - 16:49
There is level 300 Stalker from Composing. Raising the level of Stalker from 400 to 800 is a large increase in XP gain. The price should be increased accordingly since this is likely the only RP pack that will be used regularly by any guild in the game. It should not be the equivalent of 50 FSP to buff an entire guild with a best in slot leveling buff for 12 hours. The same could be said for the Treasure Hunter and Merchant packs, the RP cost there would easily be offset by one member of the guild doing a gold hunt.
Everyone is going to want things to be cheaper if they can get it that way. That doesn't mean doing so will help achieve what the RP updates are meant to do, which is bring value to RP and GvG if I'm not mistaken.
It's not a large XP gain, but sure can adjust the pack price.
#32
Posted 26 January 2024 - 23:18
I'm concerned about the treasure hunter/merchant pack even with the increase in price. As others have said, the relative cost of 45 RP (if we use market rates for RP items, then 50-60 fsp by my estimation) is very low compared to the benefits that it provides. If even one member burns a decent amount of stamina (75k) it more than makes up for cost incurred for the guild. Obviously this economy effect would be compounded even more for larger guilds, who can afford to gvg more frequently and run the pack for more members as well. I recall that the original rationale for not allowing buff enhancer to increase the level of treasure hunter/merchant was potentially adverse and unknown impacts to game economy, and I think this new pack should be considered with the same scrutiny.
I propose to either decrease the power or increase the cost of this pack. Right now the highest level obtainable for these buffs, excluding the 500 level exclusive Christmas buff, is 200/200 also from an RP pack. I suggest changing the cost to 50 RP and the buffs to 300/300 (and getting rid of the 35
RP cost 300/300 pack), which would keep the package relatively obtainable and still a substantial upgrade from the existing package. Alternatively, if the buffs are to remain at 400/400, I would recommend increasing the RP cost quite a bit, perhaps to 100 or 150. I am less in favor of increasing the RP because it makes the pack less accessible especially to smaller guilds, but it would reduce the frequency at which the larger guilds could run the pack as well. Obviously for this approach the 300/300 pack would need a price increase as well, perhaps to 45 or 50.
Edited by fugrnugget, 26 January 2024 - 23:22.
#33
Posted 27 January 2024 - 04:33
I'm concerned about the treasure hunter/merchant pack even with the increase in price. As others have said, the relative cost of 45 RP (if we use market rates for RP items, then 50-60 fsp by my estimation) is very low compared to the benefits that it provides. If even one member burns a decent amount of stamina (75k) it more than makes up for cost incurred for the guild. Obviously this economy effect would be compounded even more for larger guilds, who can afford to gvg more frequently and run the pack for more members as well. I recall that the original rationale for not allowing buff enhancer to increase the level of treasure hunter/merchant was potentially adverse and unknown impacts to game economy, and I think this new pack should be considered with the same scrutiny.
I propose to either decrease the power or increase the cost of this pack. Right now the highest level obtainable for these buffs, excluding the 500 level exclusive Christmas buff, is 200/200 also from an RP pack. I suggest changing the cost to 50 RP and the buffs to 300/300 (and getting rid of the 35
RP cost 300/300 pack), which would keep the package relatively obtainable and still a substantial upgrade from the existing package. Alternatively, if the buffs are to remain at 400/400, I would recommend increasing the RP cost quite a bit, perhaps to 100 or 150. I am less in favor of increasing the RP because it makes the pack less accessible especially to smaller guilds, but it would reduce the frequency at which the larger guilds could run the pack as well. Obviously for this approach the 300/300 pack would need a price increase as well, perhaps to 45 or 50.
Increased GvG = increased repair costs
It also costs time/stamina to generate RP
Gold has been pouring out of the game. For those tracking the top lists they know gold is disappearing fairly quickly. If scavenging hasn't fallen out of favor it would be even worse. These RP packs will not tilt the scale, there will still be gold sunk. The only reason it hasn't been sunk faster is due to all those multi's that we all see in plain daylight filtering gold in AH to their mains.
#35
Posted 29 January 2024 - 13:32
Do what you think is right, and I have no control on the expenditure of my guild RP, but be careful about pricing packs out of reach. Recently you redid the Loyalty potions, and I haven't bought one of the new ones due to obscene prices. What is the use of making packs if they aren't used?
#36
Posted 29 January 2024 - 13:35
These were priced with player feedback, same as the Loyalty Potions.
~ Grim
#37
Posted 29 January 2024 - 14:34
Your words are not incorrect. A VERY small number of players gave feedback, which the administrators accepted. I just wonder if 10 players are a sufficiently broad representation of the full number of players of the game.
#38
Posted 29 January 2024 - 16:59
Your words are not incorrect. A VERY small number of players gave feedback, which the administrators accepted. I just wonder if 10 players are a sufficiently broad representation of the full number of players of the game.
Then get more of your fellows to provide feedback?
~ Grim
- shindrak likes this
#40
Posted 05 February 2024 - 17:07
Honestly, I have no problem raising the cost on this. A jump to 200 maybe? 300 feels excessive?
~ Grim
i Guess Fortune packs are useless now as price jumped from what like 30-45 to player feedback of 100-150 to direct admin thoughts of 200-300?
I do not really know how many guilds will use it if its not at all reachable.
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