I have no issue with this. It's quite similar to Clocks idea which, again, I liked.
Firstly, it's an instant opt-out button for those levelers who never pvp (or would they still be attackable regardless of having no PVPXP?)
While I have no problem with players choosing not to PvP (that is one of the core issues with this situation.) I do believe that, with XP Loss gone, all players ought to have an amount of PvPXP as standard so that they can be PvPed and PvP in turn.
Question! Would it be easier to tie the starting amount of PvPXP to a players current XP total? Not sure one way or another.
Not to mention the crying that will surely ensue from players being forced to PvP in order to gain the rewards. <~ And that is what seems to be Grim's biggest issue, and why he's thinking of making such a drastic change.
Incorrect. I'm all for players having to partake in differing parts of the game to gain the rewards. Why I'm thinking of the change is because XP Loss is proving to be a huge negative effect on players. Their levels are worth something to them, and having them stripped from them by other players is damaging their game experience.
As I'm firmly against removing the xp loss from pvp, I feel there has to be a less drastic way of dealing with the bullying issues, or just leave everything as is and continue to deal with instances of bullying on a case-by-case basis.
This simply does not work. Far too many people do not come forward about these issues. They just leave. That does not help the game grow.