actually it will you're just trolling/derailing for the sake of it
What is the main reason behind a second hit being made these days? because such a small amount of gold is taken on the initial hit.
Can you tell me how often (under the bounty every time update) a player is hit a second time, when master thief kicks in, on a gold based hit (no war/personal conflict)?
I love how, lately, when we disagree, I'm trolling and/or derailing ...
I don't have an opinion either way on this as, for the most part, it doesn't affect me
just saying..
Of course I can't tell you how often a player is hit a second time or on a gold based hit - can you tell me ? - of course not. It's one of those questions that can't be answered. All you can answer (with any degree of accuracy) is how often YOU hit a 2nd time under those circumstances.
actually I have a pretty good idea how a number of people react under those circumstances. I mean, look at the guild I am in. We talk to each other and we post hits in skype or guild chat.
I'm not even disagreeing with the gold theft percentages being increased - I think if players are foolish enough to keep a lot on hand then they only have theirselves to blame if they get hit.
My entire post was saying that Ringhals Point A (increasing the theft rate) doesn't automatically lead to Point B (not being hit a 2nd time and thus not losing more XP) - no more, no less.
If you wish to consider that trolling, then feel free .
I'm done on this thread tho - good luck with getting the theft rate raised.
what you need to consider is that
each hit now(since the every hit can be posted) comes with a level of risk. Previously people had the ability to hit and keep hitting with the free hits until their bounty was cleared. In this instance, the amount of gold remaining wasn't always taken into account.
So that being said, Player A has a threshold of 1 million gold. Player B has 1.1 million gold on hand.
If the result was Player A lost 100,000 gold of which Player B stole 80,000 then it's
more likely that Player A will go back a second time, as the gold on hand is above the threshold level they have.
If however the combat result was Player A lost 400,000 gold of which Player B stole 320,000, there is a
significantly lower chance Player A will go back a second time, as the gold on hand is now quite a bit lower than the threshold.
The above is why taking more gold and dropping their gold on hand(as a result) below a threshold would result in
less repeated hits.