- Bounty Attacks must be 100 stamina otherwise they don't count as bounty hits.
Terrible idea as it would kill the thought of PvP. If a player knows he's likely to lose 12% of a level he may PvP, if he knows he's going to lose 2 levels at least he wont. On a variation of this theme why not implement the following :
- Number of hits in a bounty attack is always 10.
- Potion to increase PvP rating transfer.
- Reset every two weeks - PvP tokens are allocated to the top 50 which can be exchanged for items.
- Increase the PvP target range to +/- 10
- If the targets actual level is outwith the range (ie. they are only in range due to virtual level), only pvp rating / gold is taken.
~ The Fallen Sword Team
These are rather okay I'd say. It may be a good first step though certainly not a final one.
I'd like to add the following points:
- Modify the formula for number of PvP points traded, less gained from people further from me and more from people closer to me (even if they are slightly lower) in terms of PvP rating. The current system simply promotes attacking a few people at the top as attacking someone right below me (who in theory would be someone who PvP's as much as me if a reset was in effect) nets 1 PvP rating versus 28-30 for the person at the top. More incentive to attack more people if pvp rating rewards are a bit more equal for a wide range of players.
- Making the PvP rating medal a top 10 medal.
- EXPERIENCE LOSSES GOING BOTH WAYS. WHY ISN'T THIS ON THIS LIST? YOU CAN'T FIX ANYTHING WITHOUT FIXING THIS