Edited by GAGANB, 06 October 2014 - 11:24.
Legacy Roadmap 2014
#21
Posted 06 October 2014 - 11:00
#22
Posted 06 October 2014 - 17:32
Glad you explained that better GAGANB, before it was so much writing it kept going over my head but after reading that I think it would be interesting to look into! However I'd say relook at what the crystals actually affect, a couple of those I didn't agree with.
Like HP re-gen, we don't have that so how can you add a % to it..
and Legacy expertise, I like the hospital and job idea but maybe something else instead of more inbox again.
And a lot of the %s are slightly high in my opinion.
The idea of more player training is nice though, and people wont cry because older people get some kind of advantage, although someone probably will because richer people have it easier xD
Edited by Robert, 06 October 2014 - 17:37.
#23
Posted 07 October 2014 - 01:52
Glad you explained that better GAGANB, before it was so much writing it kept going over my head but after reading that I think it would be interesting to look into! However I'd say relook at what the crystals actually affect, a couple of those I didn't agree with.
Like HP re-gen, we don't have that so how can you add a % to it..
and Legacy expertise, I like the hospital and job idea but maybe something else instead of more inbox again.
And a lot of the %s are slightly high in my opinion.
The idea of more player training is nice though, and people wont cry because older people get some kind of advantage, although someone probably will because richer people have it easier xD
My idea behind HP-Regen would probably be unbalanced, as it would be a percentage of your total HP, so if you have 200HP, and a +50% regen, you would gain 100HP on the tick. An if you had 500HP, and a +50% regen, you would gain 250HP on the tick.
With Legacy Expertise, I kind of ran out of ideas for the level 5. Do you have any suggestion as to what that could be? Maybe a 10% discount on buying Platinum from Legacy?
Haha yeah I am not sure what we can do about the rich players, but from a new player stand point, this would not be a disadvantage for them, apart from the obvious lack of credits.
Lowbies would be able to absorb crystals, though they would have to purchase them from the market.
#24
Posted 07 October 2014 - 09:39
I go with stevens idea for new gear to get as alternatives to ventrix.
#25
Posted 07 October 2014 - 10:17
to add someting, we should have Projectile weapon alternative for Ventrix drops aswell
#26
Posted 07 October 2014 - 12:54
We so need an alternative for ventrix drop items since not everyone are lucky to find couple of items or even one item. ..
#27
Posted 08 October 2014 - 21:15
If not, upgraded WL shop wins in my eyes.
Edited by ChrisWins, 08 October 2014 - 21:17.
#28
Posted 09 October 2014 - 16:39
Warfare Enhancements (Original Post)
I'm not fond of the idea of a smaller Wasteland for non-avatars as it excludes almost the entire current player base. I'm not opposed to expanding the current Wasteland systems with more structures and such though.
Give beacons a purpose, dot a few around each map that can't be destroyed but only used by the controlling gang.
Phase Shifters might be used again then
Any idea when we'll find out which one(s) are getting the go ahead?
Edited by Robert, 09 October 2014 - 16:40.
#29
Posted 10 October 2014 - 04:56
Arena System (Original Post)
I like the idea behind this, like who can defeat the most waves of enemies. But I think these sort of concepts would be better incorporated in to the Raid System idea below.
Raid System (Original Post)
This idea needs some work but I really like it. I think players would form groups (the same way they do in Fallen Sword) and then fight enemies in an asynchronous fashion i.e You're in the fight whether you're online or not. This could also be combined with the arena idea, having the group confront enemies in waves and see how long they can last.
I'd like to see these 2 implemented.
The removal of Hospital closes wouldn't be a huge deal to me, but I'm quite happy for that to happen too. Can't be more than deleting a few lines of code, surely?
#30
Posted 11 October 2014 - 23:18
I'd suggest increasing drop rates for the early half of the game.. Or lowering the cost to hunt them.. Or both.. Decreasing the amount of time between hunting special NPCs would be another way to gear myself properly.
I know there are abilities to help hunting gear and lower the cost/time of hunting for it but ability training time is another thing I would like to see decreased.. Days and weeks of training to just gear myself to gear myself to efficiently hunt NPCs and players isn't fun.. It doesn't promote activity, its just promotes doing one thing and then forgetting about the game for awhile..
For this game to prosper its about getting players to avatar quickly and in the most fun possible.. Being handed gear every level or so isn't fun. Its not as interactive as hunting for your own gear.
Lower level equipment being bought with warfare points could be another way to get lower levels involved with the wasteland. which is a really enjoyable aspect of this game that really brings a new player into their gang..i
Edited by RebornJedi, 13 October 2014 - 13:47.
#31
Posted 12 October 2014 - 03:31
hospital revamp & warfare shop items.
#WeThePeople!
#32
Posted 13 October 2014 - 08:23
Weapon drop rates are brutal.. Spent well over 1000 credits just trying to get myself some grenades. With PvP being the best way to level up what is the point of hunting NPCs if they just drop revives and health potions when you could just buy them cheaper.. The lack of weapon/armor/misc variety in the early levels is boring.. And it makes it tough hunting NPCs when their gear is way better than yours and you can't properly gear yourself up.
I'd suggest increasing drop rates for the early half of the game.. Or lowering the cost to hunt them.. Or both.. Decreasing the amount of time between hunting special NPCs would be another way to gear myself properly.
I know there are abilities to help hunting gear and lower the cost/time of hunting for it but ability training time is another thing I would like to see decreased.. Days and weeks of training to just gear myself to gear myself to efficiently hunt NPCs and players isn't fun.. It doesn't promote activity, its just promotes doing one thing and then forgetting about the game for awhile..
For this game to prosper its about getting players to avatar quickly and in the most fun possible.. Being handed gear every level or so isn't fun. Its not as interactive as hunting for your own gear.
Lower level equipment being bought with warfare points could be another way to get lower levels involved with the wasteland. which is a really enjoyable aspect of this game that really brings a new player into their gang..i
Nice feedback.
#33
Posted 13 October 2014 - 23:27
I think a mobile app would be a big boost to the game and should be added within any update you have going
#34
Posted 14 October 2014 - 22:35
Hover over/right click features are a hassle without the ability to do so. Who knows what I am missing out on.. You have to hold the touch bringing up an interaction menu (open in new tab, copy address/image, save link, etc) then closing that so the menu appears..
Main issue is when navigating the top bar menus. Could get rid or give the setting to turn off the on click link for the six top menus.. Instead to make them just drop down to continue navigating.
#35
Posted 15 October 2014 - 23:58
#36
Posted 17 October 2014 - 18:44
Lower level equipment being bought with warfare points could be another way to get lower levels involved with the wasteland. which is a really enjoyable aspect of this game that really brings a new player into their gang..i
This is a great idea! I tend to agree, low level gear options is low and boring. This would be a great incentive for lowbies to give WL more then just a try.
#37
Posted 17 October 2014 - 23:47
arena + raids.
and well since steven already has ready all the pic's for some new weaps and for the wl achievement's. maybe u could take a day just to implement those in, and not see it as a major update?
EDIT: FS's arena system is amazing. that and the bounty boards was actually the only things i liked there.
Edited by DJBUBI, 17 October 2014 - 23:48.
#39
Posted 19 October 2014 - 19:05
If i had to choose between 3, it would be these.
Rogue Viability
Simply love the idea of making rogues into mercs. My only concerns are those voiced by Aaron. However, as this was a DtD topic that once never had hopes of surfacing, the pure excitement of this possibily being implemented has got me feeling like I could live with those consequences.
Warfare Enhancements
I'm not fond of the idea of a smaller Wasteland at all. In fact, I've been hoping for just the opposite, expanding wasteland by a few squares. Love the idea of more structures. I don't really see any downside to bigger maps with more objectives.
Warfare Shop Items
Need more items. Equipment would be amazing. Should crystals, credits, and tokens still need to take part in obtaining new equipment, perhaps Parts to certain equipment could be purchased via WFP from the Warfare Shop. Then, with said parts in your inventory you construct wanted equipment in the Offplane as usual. Avoiding any un-needed pain in the *** coding.
#40
Posted 20 October 2014 - 11:04
Please, may we have plat removal for crystals soon
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