Posted 01 April 2012 - 04:18
From the now locked Update v2.03 thread
KitiaraLi wrote:
It has been suggested b4 and ignored by HCS, that a retaliation hit might be a good idea.
A combo of the above suggestions is still not a bad idea;
I hit you now, you have 3 basic options.
1. Hit back, and expose yourself to a bounty, and the myth that PvPers will rip five of you for a return hit.
2. Bounty it, with the option to rip five from me (pls note since some seem not to be aware, that a friendly bounty clear will take double the xp from me, compared to what my one hit took from you - not counting conserve kicking in).
3. Ignore it.
For some reason, this is not enough for some ppl, as a PvP hit taking fictive xp for some reason hurts some ppls feeling to a degree of the ridiculous :roll: These are usually also the ppl most outspoken against ANYTHING PvP related.
Adding a retaliation hit, could add a little extra spice to the game, and might satisfy more ppls thirst for revenge if;
1. If you hit back within 48 hours, you cannot be bountied. You also lose the ability to put up a bounty yourself, unless you get hit again of course. Goes without saying, you cannot bounty first, and hit back later.
2. The retaliation hit takes xp as per normal, but adds a percentage of that xp to your own character. Not all, but you will regain some of what was lost, while dishing out the pain to your attacker.
3. The return hit has the possibility of you losing. In this case, you should not lose xp, since this might prevent some from doing so - and I don't think you should be punished for trying to stand up for yourself. Should you lose the retaliation, you of course still lose the ability to bounty.
4. The retaliation hit also counts towards the smasher medal, if it is a 100 stammer.
5. If you do a retaliation hit, win or lose, you get a cool down period of 12/24 hours. Personally I do not really like my suggestion here, but I am trying to think of my targets.. and I know I'd luv it if they hit back, but I might get so excited about it, I return fire... maybe even several times :oops: and that would lead to another bunch of crying ppl on the forum.
6. None of the above works via ladder, bounty board etc.
Basically, a won retaliation hit will get you some personal satisfaction, some of your lost xp back, and get you free pvp protection from one player for a set period of time. Might even lead to you making a new friend 8)
My reply:
KitiaraLi, I think you have a winner here! I'd like a little more clarification of point no.5. Other than that (and it's just that I'm not entirely clear about it), I can't find any reason to object to it from either a PvP player or a non PvP player perspective.
I can see this as giving the normally non PvP player a good reason to learn about PvP and a good reason (in their eyes) to actually do a PvP attack (as retaliation) without compromising their own stance on PvP.
Hmm, just thought of one reason a non PvP player might not want to retaliate. What's to prevent the (percieved or real) possibility of the original attacker having the retaliater 'punished' by having their friends attack some more?
Whilst you are wearing your (excellent) thinking cap -- please work on how all the proposed buff and BB changes would fit with this idea. The worst part of the implementation of the 'Smasher' medal was not putting all aspects into effect at the same time.
I thought this was an excellent suggestion from KitiaraLi. It expands a little on your retaliation suggestion Mae.
I'm doubtful about having the attacker in the initial PvP attack gaining xp, and more doubtful about having xp gained through bounty hunts. Small steps Mae -- lets try for the retaliation as KitiaraLi has suggested. Maybe some form of xp earning from regular PvP can come later.