So I was thinking this was getting really far off topic, but the generality of the topic title itself leaves some room for discussion, even though Pardoux's suggestion focuses on Imp.
Regarding the topic itself ("Something to help combat the simplicity of levelling these days", in case some have forgotten), the most interesting suggestion I found was here:
New content should have it so new elite gear is needed to one hit kill the last creature or two.. Otherwise you have those with legendary gear 100s of levels below EOC to finish the new content wit ease
That sounds like an intriguing idea to me. How far we go could be up to discussion, but we might even require them to be used to hit those creatures at end of content. And if they were bound or tied into other game aspects... well, maybe too far afield.
That said, both myself and at least one other person thinks that making leveling more difficult is not going to help the game and the very idea is passé. I hope the player who I quote in the next part will forgive me for taking their quote a bit out of context, but it reiterates my point to a huge degree:
i would love to see some variation to the mobs..for sure, making them a little tougher and where you need to change gear often..even at my level i go hundreds of levels without changing..still have on level 200 gear for hunting at level 600...easy mobs make most of the gear in the game worthless ( no longer worthless for frags) ..but i think those get my point..more challenge i like..champions also, need to be tougher to kill....se's, elites, titans all seem to be a good enough challenge as they are.
Again, I hope it's not "unwanted attention", but this particular player is just above level 607. For me, it's a perfect example of the fact that what us "oldies" went through hasn't existed for ages. My interpretation is that "some" might want to get off the whole silliness of thinking they walked 10 miles through the snow.
Especially pertinent for me is the last line. Again, that's where I think the "challenge" is.
Finally, the whole uber pot discussion just makes me laugh. What appears to be forgotten to me is that these aren't plentiful, per se. Composing pots could be debatable on that aspect, but I have my doubts.
However, GE or HCS-conceded ones? People seem to forget that these aren't used simply for leveling. For the most part, I have tons and use them mostly for other aspects. Guess what? They are running out. That said, I'm NOT asking for more. I'm intelligent enough to gauge my personal game play... but...
Obviously, we all play differently. There are game aspects that some participate in and others do not. I'd simply request that you realize that just because you play how you play does not mean that uber pots are everlasting for everyone.
All that said, I'd reiterate the Admin position: Not everyone in game has access to all buffs nor even the so-called "uber" composing potions. I rarely hit max stam and I am close to 20k.... but don't forget about those that only have around 2k or less. They probably hunt a lot more often and will thus run out of the HCS-gifted "uber" pots a lot sooner.
So all-in-all, I get the challenge aspect and have longed believed it. Now, I'm thinking differently. I do believe that it's way easier than when I went through it. I'd just kindly request that you stop thinking about yourself. At only level 1200 despite playing daily for 8 years, I can recognize that I too have it a lot easier than many that passed here years ago. And?
Edit: corrected misspelling of Pardoux's name, nothing else, lol. Sorry Par, hehe.
Edited by Egami, 16 January 2016 - 04:24.