EDIT: Addonexus posted while I was writing this. So its even worse than I expected, but I'll leave my post below in tact anyway.
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I haven't tried it yet because I don't have time for dungeon runs this morning, but I'm a little disappointed with how random dungeon appears to work (and please correct me if I'm wrong).
My understanding is that when the group who selected random dungeon fills, that group is teleported to said dungeon (I'm guessing that the dungeon you're taken to is based on the lowest level in the group). The problem is that for a lower level player to get help, they must also select random dungeon.
Example: Players A and B are level 16 and need Vault. Players C and D are level 22 and need Ohdar. Players E, F, and G are between levels 25-35 and need GC/SV. Players V, W, X, Y, and Z are level 45 and are willing to help. In order for players A-G to receive help, they have to enter random dungeon. Here are the problems:
(1) It makes no sense for A and B to get benevolent dungeoneer points if the group does in fact go to Vault. They are not helping anyone but instead are functioning as the determining factor in which dungeon is selected and are the ones receiving help.
(2) Players C-G are not really trying to help lower level players. They are simply joining Random Dungeon to get help/fill a run that they need. If they get in the same queue as A or B, they will be taken to a dungeon that has no purpose for them. They may not have time to spend helping someone in a lower level dungeon. Maybe when they realize which dungeon they are being taken to they back out, but then they are labeled as a deserter and the group needs to then wait again for someone else. These players get penalized for trying to get help.
(3) For players E-G it may take a while to actually get the GC/SV runs if lower levels keep entering random dungeon to get help. For players level 25-39 it may be extremely difficult to use the random dungeon feature to get help.
(4) And what if V-Z all enter the queue. Now there's a high chance that five level 45s (or even, say, level 40-45s) are taken to a high level dungeon. First of all, there's a high likelihood that the party will be improperly assembled for such a dungeon (multiple tanks, no healer, etc.). Second, is this really being benevolent? Maybe its benevolent for a level 45 to help with TR but the drops are good enough there that many are willing for that reason alone.
Better Formula: It would be much better if those entering random dungeon were used to round off a group already partially formed. Often you may have 2 or 3 lower levels players in queue for Vault, Ohdar, or GC/SV. Sometimes these players are active on world chat trying to get more people to join, but often they simply do quests by themselves while hoping it will fill. When it doesn't fill after a while they log off. Random dungeon should really be a tool that high levels use to add themselves to whichever these queues needs rounding off.
Edited by Doja, 12 June 2014 - 16:59.