first off...i want to say that its awesome that everyone is putting in ideas to liven up the BB!! nice to see us all working together to make this a great game! I found the ideas to be thoughtful and sparked good points. Still i am one who feels that you shud be able to bounty the hunter. For the simple risk of taking a bounty. brings to mind killing fish in a bucket. cant make it totally risk free. also, for many who Bh, most will not take a bounty on a simple clear if someone else is on it. So for player A to decide to try and quit, that bounty is passed up on since it looks as if it is being cleared..unless you see it sit for awhile then you ask...so yes A shud be bountied for quitting..hence..bounting the hunter.
im adding this...it is for another forum..but i dont think smasher shud count on the BB...that is my 2cents.
There is no killing fish in a bucket going up against someone who knows what they are doing on the BB. I agree with Maehdros now that a week was far too long as it is hard to be buffed and online enough for a week to survive punishment.
Again as I said to Maehdros - universal risk has led to this inactivity on the BB. Sometimes you have to take a chance on something new.
I see no reason why a quitter should be bountied. By making them quit the target has won the battle.
In this system if you see a bounty in progress and you know you cannot win the bounty - you can still hit and gain ticks towards the Smasher medal. So even if you won't win the bounty you as the BH do derive some benefit. Also remember the fee is not paid until the bounty is completed, so the incentive is always there to finish the bounty if you want to get paid. So all someone has to do is watch and see if the XP total to bounty completion is still dropping - much like watching a titans TKP drop to see if it is still being hunted. If the activity stops - other BH's know someone has given up/stopped (for whatever reason) and they can hit if they want to. If it is felt that too many people are stopping once they think they are past 51% of the damage required (which would not be clear - calculators required!!) - raise it to 70% to make sure you get the BH medal tick - that will motivate people not to stop.
Edited by Belaric, 04 April 2014 - 16:23.