Posted 23 February 2013 - 19:31
I am generally in favor of adding new epics to the game that require recipes of some sort. I posted a thread on this once before, but if new epics come in, what I'd personally like to see is something unique done with them, instead of the same old single-item epics that give stamina and xp gain.
My thinking was to make the new epics crystal, like the old Gurgiss gear, with very low durability (maybe 25/25, but that's debatable), so as to require those players who use these epics to need to replace them fairly often. In return for this, the gains from these epics would be exceptionally high (my estimate was plus-10, but again, subject to debate.) Like Gurgiss, it might also be fun to make the epics part of a set: each individual item gives some gain, and the set bonus gives even MORE gain, but they're all crystal, with low durability.
Part of the issue with the epics, I think, is that there is one definitively "best" epic for each of the nine slots (weapon, helm, etc), one epic that gives the most stamina, stamina gain, and xp gain. By making the new epics unique, and requiring a trade-off between the gain values and the wearing of crystal, this might spice things up a bit.