Here is a thought.
Bare in mind its just a thought and nothing more.
Why doesnt HCS remove all gold from creatures for a week, maybe even longer.
As more and more gold goes out of the game creatures begin to get some of their gold back, but in stages.
Wouldn't it be easier to change the cap of gold per creature to a lower level?At this moment the "gold from creature"-system is like this:[*:pox4e2xj]The creatures below level 330 give on average 1 gold per level (so a level 240 creature gives on average 240 gold if you kill it, and a level 60 creatures gives on average 60 gold per stamina). There are some deviations from this, but they are minor.
[*:pox4e2xj]
From level 331 onward the gold per creature is capped at an average of 300 gold per creature.(In the rest of this post I'll treat the level 301-330 creatures as if they only give 300 gold per creature to make the calculations easier. The effect of the 1-30 extra gold is really small anyway on the total gold inflow.)If the gold cap was applied at level 200 or 250 then a lot less gold would come into the game, while it wouldn't affect the lower level players.Gold from creatures is about the only way gold comes into the game (the 2 mil Temple isn't much compared to gold from creatures, and the PvP Arena gold rewards are actually a gold sink because participants pay more on total fees than the reward is, so it's a net gold sink).
I don't know how many players are below level 200/250, how many are between 200/250 and 300 and how many are above 300, but I can only make some educated guesses.
(see below for a few thoughts) I'd put the inflow of gold from level 300+ players at around 75% of total gold inflow, the share of level 250-300 players at 5% and the share of level 200-250 players at around 5%, which leaves 15% for the level 1-200 players.
If gold would be capped at level 200 that would reduce the inflow of gold by around 25%.
If gold would be capped at level 250 that would reduce the inflow of gold by around 13%.(for calculations see below)A lower gold inflow would lead to lower MP prices. And because the lower level players will still get the same amount of gold, they will be able to buy more FSPs with them. 8)
(1) Estimating gold inflow per level group:[*:pox4e2xj]Higher level players (level 300+) generally have more stam gain and more often buy current stam upgrades.
[*:pox4e2xj]Higher level players use more stamina on levelling instead of plant farming, GvG, buff selling, SE/Titan hunting, PvP, stam overflow.
[*:pox4e2xj]There may be a lot of lower level players (1-200), but activity may be less than with other players and they only get 100 gold per creature on average.So the effect of higher level players on gold inflow will probably be significantly bigger than their percentage of the FS population.
(2) Cap at 200:Level 1-200 players keep their amount of gold per creature, so 15% of gold inflow is unaffected.
Level 200-300 players will lose on average 50 gold per creature (it was 250), so a drop of 20% on 10% of the gold inflow = 2% drop.
Level 300+ players will lose 100 gold per creature (it was 300), so a drop of 33.33% on 75% of the gold inflow = 25% drop.
Estimated total decrease of gold inflow: 27%
(3) Cap at 250:Level 1-250 players keep their amount of gold per creature, so 20% of gold inflow is unaffected.
Level 250-300 players will lose on average 25 gold per creature (it was 275), so a drop of 9.09% on 5% of the gold inflow = 0.45% drop.
Level 300+ players will lose 50 gold per creature (it was 300), so a drop of 16.67% on 75% of the gold inflow = 12.5% drop.
Estimated total decrease of gold inflow: 12.95%