Increasing ignite cooldown would make the class less fun to play and reduce mage mobility. My change is better because it tackles the root of the problem, when it crits it literally does half of someones hitpoints without miasma and starlight buff stacked.
In general all cooldowns will be nerfed with haste nerf, I am thinking ahead in that regard. If you were to nerf the cooldown of an ability and then nerf haste on top of that... yeah you get the idea. I think short cooldowns should be promoted more than discouraged otherwise the game turns in to a 1 button fireball spam fest, but as it is now the cooldowns are a little too short (due to haste).
In response to Jeff:
This doesn't just concern pvp, the things mentioned are also overpowered in pve. Just look in the skill tree and skill book at the number of useless skills nobody uses, mostly the damage over time ones. The thread might be directed towards pvp but it's not like we don't play pve and understand it to a high level, we have done every boss in the game bar 2 world bosses which enrage timer was too steep for a 5 man party at the time. There is barely any pvp if you haven't noticed.
The game is already way too easy and I don't see a problem with widespread class nerfs and underused skills buffed to make the game more interesting and perhaps enable unconventional builds.
Edited by Malthrus, 06 January 2014 - 22:38.