I don't think it has ever been a question of hardness. In truth they are easy to build. It is more a question of time consumption and redundancy.
They are terribly frustrating in my opinion, but I guess that is because I have things I would rather do with my time than hunt the same mob for hours upon hours. I don't mind the energy exchange, I just wish I didn't have to sit for 8 minutes out of each spawn. I would rather have sets made from completing a series of tasks (which have a better xp pay out) and can allow me to build a set in 1-2 hours.
Think of it this way, I typically burn 15,000 energy in 1-2 hours and find that fulfilling. Taking 6-10 hours to burn 2000-3000 energy is just too slow paced to hold my interest (or as I mentioned before, keep my wife off my butt).
Agree with Acidic !
Some people like me may not have enough time to sit there and wait the spawn, real life things.
As the game designed to be, we'd better follow the rule, or quit if don't have time to play...
If everyone can have their own set more easily, then the cradit sink problem won't be so big at all.
1st, people will need to upgrade their new set. (this need credits)
2nd, people will need to buy FCs to do so.(this need credits or USD)
3rd, people will need to buy blueprints and invent costs.(this need credits)
Well~ don't think decreasing the drop rate is a good way.
And, true, sorry to all the Elite hunters. This issue may lose/decrease your business benefits.
But to overall viewing, this may be a better way to keep old players stay and have new players join.