There should be NEW ladder tokens if new rewards are going to be introduced into the game.
Some folk are sitting on vast amounts of tokens "earned" on ladders through almost non-existant activity and thus would clean-up if the new rewards were purchasable with the old rewards.
All in favour of revitalising the ladder, but not at the expense of "barely active ladder sitters" being handed a massive "cash-cow"
I totally get your point, and rarely do I do this, but I have to disagree with you Pardoux.
I'm a fan of keeping things simple so they can be implemented with a minimum of fuss and within an actual foreseeable future.
Yes people have hoarded tokens.
By being on the ladder.
So however they have done it, they have put in the time and earned their rewards - it is not the fault of the ladder die hards that the tokens they earn are not that useful, and yes, they'd be hoping for a new Helhearts or similar to get a big pay day, which would be to their great good fortune if that happened. This is a game - they'd have played the long odds and have it come in - for months/years of nothing in particular, then a big rush of interest.
If you object on the basis that the ladder is not fair and abusive situations have arisen where competition has been stifled and those winning tokens have done so unfairly, well that is different, but I do not think that is your argument, and I think that would be a very difficult one to prosecute.
IF rewards are introduced en masse - Prestige earnings and Duration extension, Low durability excellent utility Crystal sets (I'd rather 25 now), a bunch of PvP potions, well then you have resources there that get burned up quickly, Prestige is non-transferrable, so could only be personally used. The crystal items - there is already gear to 1 hit through all levels - this gear would make it easier for those not in reliced up guilds, or would be a difference maker in PvP, GvG or arena situations. Or a frag resource in times of limited crystal events. These things will be used over and over and work to reduce token stockpiles by having them burned on one shot items. I have no issues with potions being unbound. Let us find out what the market will bear for PvP potions - they will find their price point.
It is only the new permanent token gear that could cause a problem - and an idea has been suggested above - create a new ingredient that costs a lot more tokens that will be part of the new gear's recipes. That of course will also make that new gear more expensive for precisely that reason, and for much longer than otherwise as it would always take a lot of resources to create so it would be a case of careful what you wish for. That is also why I suggested new gear be more utilitarian/speculative in its design, arm/def sets for level ranges that lack them, etc. so they may grow over time to be useful, depending on new buffs and subsequent gear from legendary releases etc. Though I do not have any objection to a sexy new legendary set that kicks ass - look at Helhearts or Agiads then and now - once we all paid through the nose, now they are dirt cheap. The ladder could/should get a few new high level sets, (in fact sets across the level ranges it omits now - which is quite a lot I believe) we don't have that many up here, and any useful ones would be highly valued by people capable of paying for them. They will get cheaper over time as all sets have done. This is an opportunity!!
Finally, if you make new tokens, an entirely new resource with which to buy new items, then the backlog of old tokens is not resolved! It is possible the ladder regulars will be massively motivated to protect their turf and get their mitts on the new resources - this means that the incentive to draw new players in - nice new rewards - will be countered by a brutally competitive initial environment which may send newbies scurrying for the hills. IF the new rewards are based on the existing tokens, those players who are fat and happy on piles of old tokens will still fight to stay top of the pile, but they won't do it with a chip on their shoulder about having been denied these new gifts based on their work already done. That chip could make a big difference - I'd rather it was not there.
We can't penalise people for having remained participants. We can't expect a new rush of activity either - the incentives might not work, in which case the non-existant activity you mentioned will continue. At that stage a white flag may have to be raised and we accept the ladders are not a winner. New debates would occur then. If ladder players clean up - they've earned it - we could all have participated too, but chose not to. Keep it simple, same tokens, lots of burnable resources, the tokens will take care of themselves.