Interesting Question: Will the price of BP's and Parts be adjusted also, as this will affect the game for some when you're low on credits?
Negative. Those are calculated at Entity Drop rates any way.Would they use SF points that are already out there? or would it be added.
It would use existing points. We don't want to create another points type to the SF.The unfortunate thing about the SF's is that they are very very energy intensive, and therefor may not ever be as popular as they could be, have you considered a reduced energy rate for movements in the SF's or even a faction structure that will reduce movement costs? this might add the spice you are looking for to get the SF's moving again..
Possible. Will mention to Coders.how about adding a creature that spawns randomly in the realms, sort of like a SE i guess. one that drops resources for high level stims? something challenging, something for factions to use their high group for, and to not reduce the value of the AR stims, make sure they use components from AR as well.
Again, that's entirely possible. HK style stats for Resource drops? What does everyone else think?A question not yet asked is what happened to the buff? This can actually create an interesting dynamic if the buff retains credit gain.
No. The buff does not have the credit gain.I like this idea ED, and I agree with others that a int stim as a SF reward is not a good idea, at leat not if it is bound, as a lot of us cnat participate in SF every day for some reason or other, and some like me lag a lot, and never wins in SF due to this if a lot of people join
Fair enough though the Blueprint and/or resource/item would not be bound. (I think all the SF items are unbound now. They ought to be!)what about the guilds whom yesterday were able to afford thier structures and today will no longer be able to afford them
There should be more than enough creds coming from the Entity kills to sustain the structures. We shall watch for feedback however. If the structures costs are a touch high, we may need to tweak them down.