To preface my comments, I continue to be concerned about the gradual erosion of pvp within the game. There is less now than at any time previously, which continues to result in dwindling interest in the game in general. Each of the recent changes in the game have resulted in a loss of some component of pvp, with typically an increased ability of people who do not pvp to avoid the consequences of the pvp aspect of the game. We have certainly come a long way from Hoof's statements that this is a PVP game.
I believe that implementing xp gain into pvp may encourage people who do not currenty pvp regularly to start. I would love to see the Bounty Board expand to 4 and 5 pages like it did for the brief time period that the smasher medal applied to regular pvp.
As for the revenge hit, I think the idea works, but there needs to be risk of pvp loss if the hit is unsuccessful.
This is 100% spot on PvP is dying in this game. As a community of people who donate to support this game we understand that to HCS this is a business. In any business there is money made and also money lost but overall every business wants to succeed no matter what the cost and continue to making profits and gains.
I'm told that the majority of this games donators are mostly those who do not par-take in pvp at all (myth or fact I don't honestly know?). I'm also told those are the reasons to support Anti PvP in this game. I would like to say I am a donator to this game. I know many others that are and have been as well and not to consider our points of view is a grave mistake and I will explain why.
Those who take part in PvP support this game inside and out, meaning we purchase FSP to acquire:
PvP + Leveling Gear (old or new if not both)
We make the majority of purchases when buying buffs daily if it's to hit, to defend, or just level up it really makes no difference at all.
We also support the majority of this games Potion makers and other merchants with the FSP we have or buy to acquire.
If we separate PvP or remove it altogether all of the above will collapse and fall. This is logical and very factual.
I've read many threads where we players (those who Pvp) attempt to make sacrifices and compromises for the betterment of the game as a whole. People have worked really hard and spent hrs on in trying to formulate different ideas to please both sides of the community but it's all for not why?
1. Why should I be forced to play an aspect of the game I don't want too?
2. Why should I use my stam to PvP when there is nothing I gain from it?
3. Why should I risk what I have without anything to gain?
4. PvP Protection is too expensive, so is Xp Locks.
4 most popular questions and replies asked and mentioned in related PvP threads.
The unwillingness of one side to compromise with another is why PvP is dying it is also responsible for the remainder of the game dying and people taking losses all over. From Buffers to merchants to even HCS.
Players were allowed to buy PvP Protection (when promised it would never enter the game) that wasn't enough as many have said who do not par-take in PvP. To make those functions cheaper only serves as a Band-aid and even still that wouldn't promote PvP within the game.
Players want reasons to PvP and offer taking No losses at all and having 0 risk... Totally unfair given how those who have and currently PvP have always been at risk and have always accepted those risks and losses without any complaints.
To me perhaps a fair analogy of this would be paying little kids that jump rope in the park? Children Jump rope at parks for free in any country cause of the enjoyment they get from it. Why is PvP so different? People are at risk ok... People level up regardless of risk or losses taken. People have buff advantages, gear advantages, Game functions which also promote market place manipulation without risk. Still all of this is not enough...
When will it be enough?
When the game is dead?
When PvP is completely gone from the game?
This game needs PvP as without it is doomed to fail just as Sigma Storm did... Leveling is said to be boring, PvP spices things up and makes things interesting for those who do and don't par-take in it. This is why the game has seen so many years and continued to do well in profit margins. Regardless of what some might say or even think and feel... PvP is what has always made this game so great and so exciting from one moment to the next...
Do not condemn it... Embrace it, support it, learn it, practice it... Only than will you all see this game rise like no other as there is no second comparison...
- Chazz