So, to be clear, by taking away our abilities to place bounties on players that have attacked us you've basically just put no xp loss into pvp now. Or at minimum the ability for a guild to protect its members when they are attacked and instead attackers are posted at the discretion of the system. I find a problem with this for those guilds that can and will defend themselves from attackers. I can already see problems arising from someone being attacked numerous times with no bounty ever being placed on the attacker or someone attacking once and having a bounty on their head. There wasn't anything wrong with the old system of attack and punishment at all so why change this now?
The new pvp system looks interesting but what I'm not understanding with that is how dominance ticks would be applied to this new reworking.