Again thanks for all input,
The main camps are getting clear. Lvl 45 having the advantage want to keep the possibility to "harvest" points and goods on lower levels.Lower levels don't find it fair. A response in this threat from a 45 is even in capitals, using swearing words, trying to force to keep the advantage. To my feeling showing no respect for other opinions. Gentlemen and Ladies on high levels : If more players remain in the game there will be more 45's after a while giving you enough targets in TA of your own levels. More low players in TA will protect it even better from botting. Harvesting will even get more dangerous. This way it is now the player base remains small.
So if we want this game filled with a lot more players, I still suggest level cap. This will most likely reduce the leave percentage in the game. Somehow around 15 a lot leave. We all know TA comes accessible at those levels. If you don't believe it, just type \who in world chat and see a part of the population playing at that moment. lvl 1-15 and level 45 most likely are presenting over 80%, possibly even over 90%.
Why don't most players that reach 15 continue playing, you should ask yourself.
Most of the time the actual players playing are in total under 200, which is for the registered number of names pathetic. Some long time players may have around 5 alts, but the players leave sooner have a lot less. It clearly shows that the number of potential players from people finding the game is not even in sight. The numbers don't lie after all.
With a larger player base, without organizing it in world chat, just enter for a group instance it would get formed in a reasonable time. Now this time is more like hours or not happening at all.
If any of you may think I put this down for my own advantage, I almost get to level 40, so the cap of 5 levels I think is pretty nice, wont protect me from 45's. I will still die a lot from 45's having top gems and gear. This is not the reason. My main concern is make this game more popular, get a bigger playerbase. This is better for the players that can faster find a group, like the game, keep playing the game, and for Hunted Cow's income.
Let's make group dungeons form faster with a bigger player base and make the game successful!
If 1 of the Devs reads this, please feed back on the issue. I think all want to have an idea about how Hunted Cows vision on these matters is. Not knowing, keeping us uninformed is unlikely to be in the advantage of HC. Not wanting a growth in playerbase seems unlikely to me, if it's not because the video rendering would become to hard to play enjoyable.
regards,
Defnubs
Edited by defnubs, 22 August 2014 - 15:55.