Hi there everyone.
We've heard the feedback regarding Stamina Gain on Relics. While we don't see any benefit from stripping it from existing higher level relics, (it'd just cause ill will with those holding them), we have no problem seeding them through lower levels.
Our question to you, the Community is this: Would you have a problem with us changing the stats of lower Relics to allow for moving those stats to Stamina Gain or would we be looking at simply adding it?
We'll have an in game poll running and feedback here with any reasoning is greatly appreciated.
Poll broken. Will put it back up once repaired.
~ Grim
I think there is a good opportunity for this to be changed. I am not suggesting that they add more stamina gain relics in the dead zone of 287-3905. I would suggest that they spread the current amount of stamina gain relics between that zone. There is a precedent of updating existing relics (Klar Worldstone) and modifying their stats. The change would allow more levels to fight over stamina gain relics. As it stands right now, only EOC can reach them except for the lowest ones. The +4 stamina relics should be kept at the top of this as they provide the most benefit. More competition for anything is a good thing. I believe that this change would allow more players to partake in relic "wars".
Hello! Please reference my quote above on a different thread (https://forums.hunte...ic=77335&page=3) that is talking about these specific relic changes.
My opinion has not changed on this matter: I believe that the current amount of stamina relics is more than enough - none more should be added. The issue with stamina gain relics is that the distribution throughout the levels is atrocious with none from 287-3905. The best solution and suggestion would be to remove the stamina gain from some of these relics above 4000 and add them to lower level relics. Of course, the higher stamina gain relics should remain at the top and the lower stamina gain relics should be at the lower end of the spectrum.
Adding additional stamina gain relics on top of the current ones will dilute the value of them as every active guild will hold 1 if not much more than that. I don't see this as a good thing for the game and am very much opposed to this resolution. Relics should be fought over if the guilds find them valuable.
TLDR for relic distribution:
I am in favor of removing some stamina gain relics above 4000 and re-distributing them throughout the levels of 287-3905.
I am opposed to adding even more stamina gain relics into the game as this will make stamina gain relics too common.
See below for my opinion on changing stats vs keeping them and adding stamina gain.
Relic stats should be altered if there will be stamina gain added to them. The most coveted stamina gain relics also have +5% of each stat bonus - these should be rare like Temple of the Gods. The reason for stamina gain with +5% relics to be rare as the benefit of each individually have a good value but together it would be nearly overpowered if there was a plethora of them. This does not mean that I believe all of the stamina gain should be added to relics that have "useless" enhancements (Klar Worldstone has Holy, Banishment, Oceanic, etc.). A variety of a little bit of everything would be much appreciated.
Edited by Tilley10, 10 June 2021 - 21:08.