I agree with the majority of the proposed changes.
I disagree that Fortitude should be changed to work with armor, though I would love to see an Armor counterpart to the buff. I think swapping the way Fortitude itself works would only make Armor as powerful as Defense currently is. Having the same effect for either stat would likely be more balanced, although Armor/HP would still be much more powerful than Defense/HP ever was.
I think Fumble should be nerfed, and Flinch left alone. Fumble works only on defending players, while Flinch works the same for both.
Many of the imbalances in the game comes from lack of gear. The last Attack/Armor Legendary or better set is at 3400, while Defense sets have legendary variants close to EOC.
I think the Balanced rework sounds great, not only would it be more viable but also changes up some possible metas which would be fun to learn.
I'll post some ideas here if I have them, but for now this looks good.
We would have to run some numbers to see how strong a Fortitude for Armor would be. I understand the hesitance!
The gear imbalance would be another topic to discuss. I know we have a plethora of Attack/Defense sets and not a whole lot of Attack/Armor to counter those. This needs to be brought up, for sure.
Yes, the group really wanted to make the Balanced buffs viable (they currently are not). Would open up some more creativity with set building!
I don't think these suggested changes are benefitting one person.
It's safe to say there is a problem when someone becomes unbeatable with a high-level dispel, flinch, and fumble.
I agree with the nerfs to the dispel, fumble, and flinch. The flinch + fumble combo is a bit unbalanced, especially with fumble 202 now a possibility.
As for the balanced attack/defense buffs, this is probably the best suggestion I have seen to make them useful.
I think assist could be changed for something else than finding more drops. I believe there are already plenty of buffs that improve the drop rate.
Thank you for your feedback! Would love to hear your input on how to change Assist. Our goal was to make it more useful/viable as it currently doesn't serve any purpose.
The Count hit nail on head referring to gear beyond lvl 3400. The problem with the whole PvP side of the game is essentially that depending on your level dictates what type of set up wins. Lower levels it is predominantly about Armour, 3900+ it is about Defence. There isn't anything particularly fun about it to attract the masses, there needs to be way more adaptability in the buffs available that means you do not have one trick ponies hogging the ladder. Just my two pennies worth, PvP 'could' be interesting, but as is it is a little lame. To counter the epic pots which are here to stay, there should be a 100% fist fight, also tame down deflect by big chunks and scrap anti deflect altogether. The list could go on forever.
I am all for changing the "meta" when it comes to sets being worn. As I told TheCount above, gear needs to be discussed at some point to allow more options for everyone.
I'm a little hesitant for a 100% Fist Fight buff myself. But, it could be explored. Again, these replies are just my opinions and I would like to hear from everyone!
A Deflect nerf would be amazing (I might be biased as I PvP a lot). We need to keep Anti-Deflect as long as Deflect is still around.
I agree with most of these changes.
I agree with most of these changes too
Thank you both for the feedback!