My main interests for changes would be:
*Create New Items for Chests – instead, OR, include truly miscellaneous objects in these chests. Make them crystalline, for example, etc. Don’t make all the findings needed for making sets – make it truly a random event. Let’s all have fun with this one.
*Add New Unique Items and Medals to Guild Conflicts…very cool
Arena Improvements -- Increase the max level of the arenas and change the rewards to Arena Tokens.
…this doesn’t help at all unless significant changes to the duration of the Arena tournaments are changed. That is,
· have the time wind down more quickly
· add a 1st in function”. That is, When the “time runs out”, only the first 4 or 8, (of an 8 or 16 player tournament), or 8 (of a 16 player tournament) will participate in the tournament. Those not included (who entered after the 4th or 8th player), are refunded their entrance fee just like losing bidders on the AH are refunded their bids. It is simple and tournaments will move faster.
Improve the Attack Player interface…This would include showing active players within your range and their gold in-hand.
This is really STUPID without a fix to the enhancements and/or defenders.
Unless YOU revise how well the defenders/non-PvPers can defend, this adds an additional unfair advantage to PvPers. SOLUTION: Add function of opting out of PvPing. This function would increase the effectiveness of the non-PvPer’s enhancements (for example, increase by 50% or so). HOWEVER, opting out means you cannot join the Ladder AND and you derive no benefit of PvPing EXCEPT increased effectiveness of Enchancements. (And, include a time frame on this as well so that active PvPers cannot jump back and forth between opting out and opting in to PvPing).
Edited by morderme, 08 October 2013 - 17:30.