Hoof, any thoughts on a time decay item?
You mean like once it has been equipped, it's durability will start ticking down?
Well, couple suggestions I have for how this could work.
[*:2bw9r2cb]After the first equip, the durability ticks down and the item becomes bound.
[*:2bw9r2cb]The item is always tradeable, though is spontaneously destroyed after an unknown X hours of use (combined).
[*:2bw9r2cb]The item is always tradeable and is spontaneously destroyed after a known and displayed X hours of time after creation
[*:2bw9r2cb]All ancient items could work on a weekly/monthly basis. Every week/month, all the ancient items in the game would be destroyed and would have to be created again.
Just a couple thoughts. They all involve taking the item off the market at one point or another, to ensure that trade remains continuous.
[*:2bw9r2cb]That can work but I'd say it loses a durability when you put it on as well. Otherwise it can be used a lot of times for only a few seconds without losing any durability for a long time. Things like an SE/Elite kill, a PvP hit, a relic takeover, join an Arena tournament, etc. all take only a few seconds and if the average is 1 durability in (let's say) 1 hour then people can easily do 600 of those things before they get 1 durability loss (if the clock keeps going on instead of resetting each time the items is taken off), but hunting, farming plants, scavenging, etc. will tale more losses just because it takes a bit longer.
If each time the item is equipped 1 durability point is instantly lost then it loses 1 point on an SE kill, PvP hit, etc. (and people will probably want to keep it equipped if they plan to use it again in the next hour), and a small hunt, farming plants, etc. will lose around 2 points (1 for the initial putting it on, and 1 for wearing it for around 1 hour). :wink:
[*:2bw9r2cb]Then it will be important to show how long an item has been worn combined. Otherwise people will start to distrust each other a lot. If an item is brand new and with a little bad luck doesn't last very long then the buyer will accuse the seller that he/she sold him worn items, even though that is not true.
[*:2bw9r2cb]I think people prefer to have it destroyed after an X time of use rather than after an X time after it being created. People who invent these items will probably only make them when being asked, because having an item sit on the AH gradually ruins its value over time...
[*:2bw9r2cb]If items break that easily then players will probably not want to get them because they have to be replaced a lot. Then the price will be either low, and there is a high risk it will be as dead as the Chests on the maps because no one wants to get those low priced items; or only the very wealthy will want to use items with great stats that last only a short time.
Did I already say I'm not a big fan of this last option? :wink: