Assassin:
Lacerate, Rupture and Sear
I think the DoTs should be substantially increased, i do more damage on my basic attacks in a shorter time than if i use them, by the time the 3 applied dots actually do something that we can consider as a useful outcome, i already finished off another monster that i was beating senseless with my basic attacks, of the same type and strength, if we are in disagreement, at least remove the throwing weapon equipped requirement on Serrated Edge, i rely on an essence to keep myself healed since the surviving factor is so subpar to all the other archetypes. Warriors got massive aoe with heavy defense and dps, Prophets can heal massively while doing good spell damage, mages can just destroy everything before it reaches them, rangers got the benefit of distance, heavy attacks and can kite, what is left for the assassin? mediocre single target attacks, small aoes, with average defense and no healing sustain. Now i can understand the assassin is not an aoe master, but it definately should get some loving on the single target attacks, the % is at best only -slightly- more damaging than the other skills used by the other archetypes, but the problem the extra % is so tiny in comparison it's -not- worth it.
In my personal view, lacerate should do a base of 15% instead of 5% for base dot, 150% instead of 110% on instant damage, Rupture should be 425% instead of 200%, Sear should be 300% instead of 180%, now you'll think i'm exaggerating, not at all, those are damage over time, they take long to process it all.
Also, keep in mind that a basic attack is 1.66 speed, casting takes a whole 1 sec each, so you lose 1 extra attack when casting. That means instead of doing 200% damage/sec, you lose an effective 100% to cast a dot (More precisely 66% loss but the attacks are fast enough to be considerated as 2 per sec), that 100% needs to be compensated, that's why my numbers are much higher than the game, the dot should compensate by doing a minimum of an equal of 3 attacks over time to make it starting to look ok. From this logic, you -lose- dps from casting Sear, you don't do more damage with Rupture and Lacerate takes a lot of lacerating to be slightly effective with the current game %'s.
Chemistry:
The proc chance versus effectiveness and length is too low to be a good node to pick up, should make it like 33% chance to proc, not 10%, or/and make it last 10 seconds instead of 5.
Massacre:
Hardly worth it, especially in group since yer not guaranteed to get the killing blow, the targets where you need damage the most are bosses, and this node is hardly helping at all.
Feel No Pain:
Would be worth it if the threshold was better, 25% isn't cutting it, when you go in a dungeon, if you fall under 30% you get the hell out of combat or you die, otherwise the tank just get it all for you, in normal environment, monsters rarely gets you under 25%, threshold should be like 40%.
Slice and Dice:
The only situation where you need more then 3 stacks of lacerated is when you fight bosses, would be nice to get an extra benefit from picking this node, like an extra % of damage on lacerated per rank.
Endurance:
Should be a % of mana steal instead of a flat number, 20 mana at high level is nothing, marauder in warrior tree has 20 times more value than this node.
Anatomy:
Useless unless you do PvP, you can't slow bosses and trash monsters don't need to be slowed.
Blood Siphon:
Would be good if the dots were more damaging, though i really dislike how it take 5 levels to max it out, should lower it to 4 or 3. I have yet to figure which skill is considerated as bleeding other than Lacerate though.
Blood in the water:
The % is way too low to worth investing into it.
Precision:
What a rip off, go get Olympean for 1 rank in warrior and you'll get an extra 75% dps to it as well, only for 1 second less and you'll save an extra talent point.
Vicious Poison:
Not worth investing more than 1 rank into it, the max stack of 10 makes it pointless, should make so the maximum of stacks increases per rank as well (20 max at rank 2 and 30 at 3, to keep the 1:10 ratio)
Edited by Keldray, 16 March 2014 - 16:21.