Ancestral Spirit (prophet) ablosutely useless. By absolutley i mean its a waste of Talent Points for PVE and PVP build. Spent around 2 days testing it in PVP - it does not effect the battle anyhow.
Lets take average WELL DRESSED lvl 40 prophfet buffed with +10% sorc potion, having 950 healing power. Let him get in Arena. What is an average damage per second in Arena when people use skills only? Right its far more that 1000 (more than 1500 if we talk about rangers with overpowered Envenom). Lets see how AS talent helps here - it gived you 712 healing each 6 seconds, considering average fight lasting 10 seconds it is a one use 700 HP regen, being 70% of health taken by any average attack.
Guess it should be removed at all. Didnt see any prophets to use it anywhere anyway.
Think fast talent... i wonder if anybody did actually put some pts in it just once
10% spell haste for 6 sec after critically healing.... emmm so to gets this any constant bonus one if to endlessly heal with some 30-40 crit chance?
Guess it should be removed.
Life breather.... same here bet noone did actually put in any pts in half a year.
Intensify spirit.... did use it for a week.... did not find any positive effect. Still one is to nonstoppartyheal to keep the effect on players...
Body and soul....... same no effect issue
Healing touch was ment to be a good addition to expunge, but it is not.... that one-use 20% heal on hit kind of..... same as mentioned before...
Force of nature... ment to be critical -use -skill for mass party heal, but not needed at all as practice shows.
Infused healing..... mostly to let noobs put talents somewhere... did any one see any healer using revitalize?
Played my prophet half a year... now i find its talent tree as a joke am to change to Ranger or Assasin to have some fun in PVP at least, not mentioning PVE.
As for constructive part:
Prophet is like "so many talents, but not much options to put pts in". I did play other classes and noticed that there is no subclass divition. All choose same builds, due to there is no actually a way to make 2 much different prophets or 2 much different assasins. Perhaps there should be some Tree SPLIT in 2. Thus all crapy talents are proportionally devided between em..... Am not sure about that... just having some mental agony due to significant disappointment
As for mentioned skills:
Lets not be inventing any square wheeled bicycles i think removing them and improving current goodworking and often used talents is the solution.
If you are too keep them, then they are to be just a little useful at least:
Ancestral spirit... Ok, let it be NON PVP, but Dungeon skill. Let Spirit heal ALL party members EXCEPT PROPHET for 50%-60% healing each at least 2-3 secons, giving +25% mana regen aura and +5% defence aura. (Do not be afraid to give away bonuses - you can always boost mobs by some +10\20% balancing the difficulty, but as long as people get all these auras and buffs they seem to be satisfied and happy, putting pts in em and seeng em work)
Or let it be a pet, just as Elemental, Dealing damage and keeping that initial 75% each 6 sec heal...
Think fast.... Ok. 10% most unstable haste for 2 talent points?
No. (compared to Warrior 10% haste for 20 secs per crit hit)
Let it work for at least 10-15 seconds, after using any heal. Then these 2 talent points are at least to moderatley pay off in dungeon and PVP.
Life breather.... let it be instant revive with 80\80 hp\mp. Then perhaps with no high chance any Healers are to spend talents in it.
Intensify spirit..... It seems much pointless and there is nothing much to suggest. Its nither PVP nor PVE talent...the only use is perhaps in Horde mode when aggro goes wrong... but that 1-1.5 hit virtual bonus has actually no effect on messybattle outcome....
Perhaps some 30-40 seconds lasting effect will be considered as any satisfying bonus.
Body and soul... ohhh... i did show calculations or regen numbers and spending numbers in some now closed topic... nothing more to comment here, since we are having Overmana effect this skills are to be nerfed... but whats the point in having em in talent tree then... some more useful slight bonuses are more welcomed.
Healing touch - changing one use effect to 10 seconds effect perhaps will make it more wanted by some prophets... but not by me anyway.
Force of nature.... nothing to say... battle mechanics do not suppose it to be used at all... so even cooldown reduction wont help.
Infused healing. Cast time reduction by - 0.5 (0.33) seconds per talent point spent will do the job. (all classes will put in getting more chances in pvp) All suffer lack of some fast healing. This will also let templars to be healing themselves a bit. At the same time there should be a Cauterize cut to 200% (250 )basic healing to all classes and +250 (200) healing bonus in Healer tree, perhaps combined with 'warm touch' or 'healing touch'
i would also move +5\10% focused healing deeper in the talent tree and make it 10\20
Edited by ExtremelyPoliteGuy, 01 October 2013 - 14:23.