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#21 RISDMAC

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Posted 05 June 2015 - 09:28

I wouldn't mind anything level 30+ being account bound - 

AP / Prestige/ Valor / relics from To3+ dungeons - would love to see all of these function on account level.

 

But as Fiz said, lower level dungeons would be completely redundent if everything was account bound, so limit it to everything level 30+ would be a nice balance I reckon.

 

Or just make fabled items account bound <3



#22 Huxtable

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Posted 05 June 2015 - 13:58

I wouldn't mind anything level 30+ being account bound - 

AP / Prestige/ Valor / relics from To3+ dungeons - would love to see all of these function on account level.

 

But as Fiz said, lower level dungeons would be completely redundent if everything was account bound, so limit it to everything level 30+ would be a nice balance I reckon.

 

Or just make fabled items account bound <3

In this scenario I imagine having one "dungeon toon" (probably tank or healer for theoretically more easily found runs) and farming dungeons on that one toon to gather gear for others. I imagine others would do the same, though not all same class.

In theory people would farm for their alts, but they'd likely stop altogether once they got one of each set, wouldn't they? I dunno if it'd open up more public runs or not. There'd need to be more incentive to keep running (weeklies don't even seem to be doing it atm).

 

As I mentioned before, this would certainly make a lot of gearing up a LOT easier.


Edited by Huxtable, 05 June 2015 - 13:59.


#23 AngelofDestruction

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Posted 05 June 2015 - 17:21

 

 
 

 

https://forums.hunte...for-2-loadouts/

 

Enjoy :D

 

 

Well been so much time after that post and still this has not been done. maybe they Still "planing" it.  something as simple as that would have made the community very happy and it don't seem complicated to do compared to other stuff like guilds or New dungeons wich obviously do take more time but still looks like they don't have the time or the drive for doing this ;p 



#24 PeasantJoe

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Posted 12 June 2015 - 10:34

woud be good feature but i dont think so devs need to focus on this



#25 Huxtable

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Posted 12 June 2015 - 11:24

There are quite a few people complaining about lack of runs and not being able to find groups. I'm sure a lot of them would be happy to tank or heal if it didn't mean they would be stuck with that class/spec. I see this as an easy fix to that problem.

 

Chatter in this thread died down again once I asked for ways to improve finding groups and examples why this would be a bad thing.



#26 Undjuvion

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Posted 12 June 2015 - 11:34

This suggestion isn't an auto-win, nor does it take any of the work out of leveling and gearing up toons (unless you count LFG as work). I've seen it work just fine in other games. It adds variety to and improves on game-play for some, and it doesn't really make anything that much easier other than finding a group for dungeon runs (which is the reason I asked about it in the first place). I can't understand why anyone wouldn't want that.

If you've got other suggestions on how to do that, I'd like to hear 'em. The best I've heard is making tanks more attractive to play, which I agree with, but that's pretty vague--how would you do that?

If you've got ideas/examples on how dual-spec would hinder game-play (other than "this isn't how it was"), I'd be interested in hearing that, too.

 

 

If you do count LFG as part of the "work", then I guess that's just a difference of opinions. Personally I see it as the most frustrating part of "end game"--a growing annoyance that this could help minimize. And it should be minimized.

 

i think its a great idea to have dual loadouts and that IS a good reason for tanks, just add a 2h or go heavy sin if your in eg heavy armor switch to pvp spec and bobs your uncle ;D



#27 ComradeLewis

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Posted 12 June 2015 - 11:42

I think 1 PvE and PvP spec absolutely needs to be available to each character. The advantages for each is too huge, but people do each activity on a daily basis. It's total nonsense to require a respec just for a change in activity. However, I question swapping roles for dungeons. I would rather they completely remove character bound items (including pets and achievements) and make everything account bound. Then players could just make alts, which would stimulate the lower level game a bit more.


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#28 Huxtable

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Posted 12 June 2015 - 12:45

However, I question swapping roles for dungeons. I would rather they completely remove character bound items (including pets and achievements) and make everything account bound. Then players could just make alts, which would stimulate the lower level game a bit more.

Would it? What I'd do is farm all the lower level sets on my main, send them to leveling alts, and never set foot in a lower level dungeon again--unless I felt like it for exp, but even that would be story mode. I'd have all the gear so grinding and questing would be a lot easier. What reason would there be to go back to those dungeons? (Not trying to be rude, just curious if I'm missing something.)



#29 Huxtable

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Posted 14 June 2015 - 07:37

Well been so much time after that post and still this has not been done. maybe they Still "planing" it.  something as simple as that would have made the community very happy and it don't seem complicated to do compared to other stuff like guilds or New dungeons wich obviously do take more time but still looks like they don't have the time or the drive for doing this ;p 

Indeed. I can no longer hide behind being completely new to this game, but one thing I learned very quickly was that things take some time to be implemented. (Which doesn't really bother me but seems to bother some a LOT.) However, what concerns me about this is how it will probably be implemented (if they ever do it). I imagine something like ~1000ep per character to unlock a dual-spec option, then dual-spec will have like a 24 hour cool down or some nonsense...



#30 minddrag

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Posted 14 June 2015 - 15:21

As stated by mojawk.  It will take a lot of work to make dual specs possible and its just not on our priorities though a good idea


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