can you please explain how exactly it "helps the game"? (you rather mean helping with a gold sink & NOT with increasing PvP activity?)
why should it matter wether the bounty gets taken by a higher or lower lvl player? if there is an incentive to get higher lvl players to take bounties then why not? after all it would increase PvP activity !!!
for EXAMPLE minutes after I hit the BB, multiple high players accept my bounty, I talked to some & asked them why they only took my bounty while there are others still on the BB untouched & with stats they could easily beat, they replied to me that the reason is that my bounty is simply much"cheaper" than the rest !!! (while my bounty costs them only 1 Bounty-Ticket, the others cost them 100 Bounty-Tickets)
another thing is that when you accept the bounty you pay 100 Bounty-Tickets, wether you did ZERO, 1, 2 ..... or all 10 hits !!!
let me ask you: do you think players would keep Titan Hunting or scavenge the caves if they could not make any profit or at least break even? the same applies to the BB too !!!
I agree with all of that and agree that the smashing that happens is a gold sink.
How can a cheaper 10 hit clear increase PvP activity?
It can't and it won't.
So again... back at your post: "if there is an incentive to get higher lvl players to take bounties then why not? after all it would increase PvP activity !!!
It won't. You need to release that low level bounties already get cleared. Getting them cleared "faster" because it's "cheaper" is NOT increasing activity.
There are plenty of reasons, unfortunately, to take bounties.
If I saw tons of low level bounties not being cleared, I'd lean towards your idea. Ever seen that?
So exactly to respond to your first line:
Yes: gold sink. That's it. You're suggestion does NOT increase activity. It just makes it so "others" have fewer costs to do what "others" with lower costs can and already do.
And all that said, I totally agree. The very reason why the BB doesn't work is because there is zero "profit".
But my point is, and always will be, that it's because few think it's worthwhile to pay for it.
Check back in 2018, hopefully.
My idea: Zero autobounty. Pay for damage. Get rid of the clear. Make FS Players that actually believe XP is worth something have the option to get their bang for their buck.
I see zero reason why a 3.2k player should be able to hit a level 500 or whatever for a cheaper price.
What really needs to be fixed is making players think paying a price for a 3.2k player to do so will be worthwhile.