New Skills / Enhancements
#21
Posted 31 March 2012 - 16:43
#22
Posted 31 March 2012 - 16:48
-BLINDNESS:
0.1% per point chance to reduce a creatures armor and defense by 50% (vs. creature only).
This buff already exists. It is called "Mesmerize". Did you just copy that from there?
#23
Posted 31 March 2012 - 16:48
#24
Posted 31 March 2012 - 16:55
Smooth talker: For every global quest target killed, you have 0,05% chanche per point allocated to double the kills for the counter for tiers, how ever without increasing your own actual kills.
Magic mirror: 0,025% chanche per point allocated to active magic mirror to mirror any random buff your enemy activated towards you in the respectfull round.
#25
Posted 31 March 2012 - 16:59
Specific numbers up for debate, of course.
#26
Posted 31 March 2012 - 17:04
Enhancements:
Alchemy: x.x% chance per point to successfully combine multiple potions to create a more
potent potion (up to 3 & inventable pots only). potions combined can only add 1/3
original level to the upgraded pot and it's duration time will be reduced by 1/3.
would be overpowering with dc ,ke and am pots
#27
Posted 31 March 2012 - 17:08
Relic Deflect buff
Flasher: buffed by a cloaked person, the recipient of the buff can see the gear worn by the buffer
#28
Posted 31 March 2012 - 17:10
Armor booster : +0.05% per point to your armor for each complete set equipped.
Gold foot : 0.05% per point Chance to consume 1000 gold instead of 1 stamina while moving.
I don't like the idea's of making game as easy as eating a piece of cake... Creatures include titans,SE's,elites already easy to kill with current stuffs and buffs we have already...
#29
Posted 31 March 2012 - 17:12
lucky dice buff' lets you pick what 2 buffs can activate on your opponent ( if player has buffs )
#30
Posted 31 March 2012 - 17:14
Warcry: 0.2% per points increase in group stats. (Only PvE)
Hunting Setup Guide: http://wiki.fallensw...ting_setup_list
Create Setups: http://jagger.atwebpages.com/fs/
How to get to map: http://games.jmle.net/fs.htm
#31
Posted 31 March 2012 - 17:19
scholar 0.05 per point chance to gain triple xp from creatures.
#32
Posted 31 March 2012 - 17:20
#33
Posted 31 March 2012 - 17:23
Hunting Setup Guide: http://wiki.fallensw...ting_setup_list
Create Setups: http://jagger.atwebpages.com/fs/
How to get to map: http://games.jmle.net/fs.htm
#34
Posted 31 March 2012 - 17:27
Like this one So its a chance for titan to respawn on same spotDemobilise Titan: +0.1% per point chance for titan not to move.
#35
Posted 31 March 2012 - 17:29
Yes. But not realy respawn, its counter is not lowered from that battle.Like this one So its a chance for titan to respawn on same spotDemobilise Titan: +0.1% per point chance for titan not to move.
Hunting Setup Guide: http://wiki.fallensw...ting_setup_list
Create Setups: http://jagger.atwebpages.com/fs/
How to get to map: http://games.jmle.net/fs.htm
#36
Posted 31 March 2012 - 17:41
Twisted Cherub Winged Boots (come on they have wings)
• Piercing Strike: 20
• Reinforced Armor: 30
• Thievery: 30
• Critical Hit: 15
• Breaker: 20
• Nullify: 15
• Dodge: 15
• Disarm: 20
• Fury Caster: 20
• First Strike: 15
* Traveler 90
----------------------------
Marching Shrine (increases the Traveler enhancement by 5 per level)
Of course the name and costs would be up to HCS.
#37
Posted 31 March 2012 - 17:43
Additionally, especially for fixed level players like myself, who will never get to earn more skill points without leveling up, why not let us buy additional skill points via upgrades?
#38
Posted 31 March 2012 - 18:03
#39
Posted 31 March 2012 - 18:18
#40
Posted 31 March 2012 - 18:23
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