2% is so misunderstood. I've had to explain to people repeatedly it doesn't exist when person making the complaint is in armor....albeit they are not benefiting from a HG kick on high attack build or NmV transfer...but that line of thought goes right out the window in my mind when considering what I'm sorting to begin with - if they don't understand point A, then the latter is likely above their head as well. In this case I know RsR was in def as illustrated via SS, and what he is experiencing is bad luck in a build absent fail safe.
2% is only 2% in the very first round (each player having turn) of combat - and saves by buffs or misses caused by enhancements that push the combat beyond round 1 grow that % chance to make contact exponentially -so much that turtling is a effective strategy developed by players with solid understanding. In a full term combat the chance of contact where it shouldn't be possible is actually 75%ish
Also, I don't know the cutoff % but there has to be a decent gap in defense to cover attack for it to be an honest 2% - Rjem tested this years ago and discovered that % chance to hit rises as gap in numbers close.....simplest way to put it is 800 attack has greater chance to hit 1k def then 200 attack yet both would be explained by 2% rule.
Not doing anything but sharing thoughts here - final thought is Hybrids are where it's at
Edited by Ryebred, 28 July 2018 - 17:13.