As grim said - "first content was too slow, now too fast - unreal".
That said - I'd love to see a new HK around the L300 mark too - that would be interesting

Posted 02 December 2010 - 05:47
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
Posted 02 December 2010 - 05:49
acidic said
.
I am also still convinced that tieing bonuses to medals would also make the pursuit of such a easy to implement and time consuming side project for many players.
Homer : Marge, don't discourage the boy. Weaseling out of things is important to learn. It's what separates us from the animals .. except the weasel.
Eddie Izzard : The National Rifle Association say that guns don't kill people, people do. But I think the gun helps, you know ? I think it helps. I think just standing there going "BANG" - that's not going to kill too many people, is it ?
I don't mean to sound pessimistic, but it seems that everything I eat lately turns to poo ...
Posted 02 December 2010 - 06:43
Pardoux said
acidic said
.
I am also still convinced that tieing bonuses to medals would also make the pursuit of such a easy to implement and time consuming side project for many players.
Medals ARE the bonus - some pretty little bit of bling to put on your profile .. Why does there have to be more ?
Posted 02 December 2010 - 08:46
acidic said
Agreed. I never went after medals because it is just small gif images hidden somewhere deep in your profile :/ Add some bonuses (like lvl 500 ITS stims? ^^) per medal gained, and I'll reaaaaaaly start playing for gaining them :twisted:I don't think they need to be much, but people will always go after anything that gives them any type of bonus to gameplay. Medals as medals do not offer a bonus.
Posted 02 December 2010 - 09:37
Posted 02 December 2010 - 09:55
ecolitan said
BigGrim said
supermum said
panick release of content all of a sudden
Panic? Hardly. Managing to get a consistant work flow to achieve our aims.
First not enough content, now too much. Unreal.
Well, there is such a thing as too fast content. From HCS point of view as well. Content that arrives so fast that, coupled with increasing mob kills per level, it is REQUIRED to buy energy to stay anywhere near EoC is probably a bad idea. From a player and company perspective.
A couple quick contents to put a gap in players is fine - but if it continued at this pace I can guarantee that a fairly large group of players would lose interest. I'd rather see stately progress on content and good side games that were well rewarded and fully developed to tons of content (no matter how good). Just my opinion.
As acidic stated, many players have adopted play styles that make the game most enjoyable given content delivery rates. Increasing content delivery rates is one thing, but creating a PAY to keepup game probably won't be so well received. Particularly by players that have adopted these styles.
Note - I'm not saying this is the way it's moving or going. Just pointing out some of the grumbling I've heard (from many players in different places) about "No way I'm paying to keep up so if it keeps up like this I may stop".
Quote
but if it continued at this pace I can guarantee that a fairly large group of players would lose interest.
Iago
Web Developer, Game Developer.
Posted 02 December 2010 - 10:09
Posted 02 December 2010 - 10:19
Mamorukun said
Iago, Iago...mmm... :? Doesn't ring a bell, so: nice to meet you! ^^
Iago
Web Developer, Game Developer.
Posted 02 December 2010 - 10:37
Posted 02 December 2010 - 11:14
BigGrim said
EdTheHead said
Also players that relied on other players to make elite sets for them now find these players leveling rather than helping them, Players that made faction sets no longer making them available for players that can't afford to.
Then it opens the way to Merchants. Spend time making the suits to sell.
Posted 02 December 2010 - 11:51
EdTheHead said
Ed, believe me or not, but that's the -exact opposite- message I hear from my members in NBIf you would like to increase this number you have to learn what the players want, failure to do so could see that number drop even lower trust me i hear what players are saying and it's not good.
Posted 02 December 2010 - 12:39
Quote
Can you increase the limit of Energy Gain (per hour) upgrade ?BigGrim wrote:This is the pace we shall be continuing at. We do want another feature or two but at the moment, the focus is getting things ready for Christmas.
Posted 02 December 2010 - 12:42
Mamorukun said
Glad to hear a few disagree but that comment is not based on too much content or first/top/stronger it's based on the entire game, right this moment lowest I've ever seen Players Online [ ? ]: 52 That's not goodEdTheHead said
Ed, believe me or not, but that's the -exact opposite- message I hear from my members in NBIf you would like to increase this number you have to learn what the players want, failure to do so could see that number drop even lower trust me i hear what players are saying and it's not good.
Perhaps BG is right here too: some players should simply stop "playing to be the first/top/stronger /whatever", and play for the fun of it, simply
Posted 02 December 2010 - 12:46
Posted 02 December 2010 - 13:33
EdTheHead said
That indeed I cannot denyGlad to hear a few disagree but that comment is not based on too much content or first/top/stronger it's based on the entire game, right this moment lowest I've ever seen Players Online [ ? ]: 52 That's not good
Posted 02 December 2010 - 14:08
BigGrim said
ecolitan said
Well, there is such a thing as too fast content.
Hogwash.
BigGrim said
ecolitan said
Content that arrives so fast that, coupled with increasing mob kills per level, it is REQUIRED to buy energy to stay anywhere near EoC is probably a bad idea.
You are not required to buy energy. This is still a free game.
BigGrim said
ecolitan said
I can guarantee that a fairly large group of players would lose interest. Just my opinion.
Based on an opinion.
BigGrim said
ecolitan said
Creating a PAY to keepup game probably won't be so well received.
See above. This is still a free game.
BigGrim said
You don't have to do all the Content the second it comes out. New players don't look at the game saying "I'm not playing this because there is too much content!" Neither should anyone else.
Posted 02 December 2010 - 14:12
Posted 02 December 2010 - 14:16
Phyrexia said
In the end, it's energy that is getting rare and that means, every action that demands energy is getting higher value... less participants in SF: tokens are worth more $... same with sets, same with BKP, same with AR... up to now it had been possible to cover all this things with your energy- and still overflow of energy had been seen. Now you have to decide or specify... awesome new face of this game...
Posted 02 December 2010 - 14:27
ecolitan said
The first sentence is based on the opinions of many players about what THEY will do. What other opinion matters to determine how they feel?
However, most players I've talked to (and from the forum response it's representative) think it isn't good if the pace is as we see it for the past two releases.
Posted 02 December 2010 - 14:33
BigGrim said
ecolitan said
The first sentence is based on the opinions of many players about what THEY will do. What other opinion matters to determine how they feel?
However, most players I've talked to (and from the forum response it's representative) think it isn't good if the pace is as we see it for the past two releases.
Then get these players to talk to us of the forum instead of presuming to be a mouthpiece for the masses. The forums are for feedback from all players, not just you and those you say you represent.
0 members, 0 guests, 0 anonymous users