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Forge gears useless ?


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#21 creekdiver

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Posted 14 April 2012 - 23:30

The varience is absolutely necessary. Arena would become extremely stale very quickly as people figured out the "best sets".

#22 DragonLord

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Posted 15 April 2012 - 00:17

The varience is absolutely necessary. Arena would become extremely stale very quickly as people figured out the "best sets".


Even though I no longer play the arena, I'd have to agree with that statement.

#23 avvakum

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Posted 15 April 2012 - 05:51

The varience is absolutely necessary. Arena would become extremely stale very quickly as people figured out the "best sets".


The "best sets" don't exist... Everything is countered in the arena, and once you are predictable you are dead! The Novice section is where you can beat beginners without changing sets and strategies, but Pro Arena is different, people are changing their sets, combat moves, strategies all the time. The variance isn't needed.

#24 Windbattle

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Posted 15 April 2012 - 07:37

the real question is whether anyone bothers with Arena anymore? If you have worked out all the LUCK factors and have played for years ... perhaps it is still worth it.

however for the vast majority of players ... it is a complete waste of time ...

Not sure if you can fix that ....

#25 Savanc

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Posted 15 April 2012 - 15:21

The variance is currently +/- 5% for both armor and damage in the PvP Arena.

Hello Hoof,
I can prove that its not +/- 5% using the stats used in the tournament mentioned by Shindrak..

I can prove that it is +/- 5% using the stats used in the tournament mentioned by Shindrak. :roll:

#26 shindrak

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Posted 15 April 2012 - 17:49

The varience is absolutely necessary. Arena would become extremely stale very quickly as people figured out the "best sets".


The "best sets" don't exist... Everything is countered in the arena, and once you are predictable you are dead! The Novice section is where you can beat beginners without changing sets and strategies, but Pro Arena is different, people are changing their sets, combat moves, strategies all the time. The variance isn't needed.

+1

I hope hoof remove it or lower it to 1%

#27 michael65

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Posted 19 April 2012 - 19:47

Variance allows for "play" or chance to make the tourney more interesting, so please keep it at 5%.

Now for stupid question, did the forge person went to Blacksmith before entering tourney?

Forge has been updated recently, should Forge be updated again?

As to arena fix, how about giving everyone 10,000 hp and let the tourney run? How long? i don't know.

#28 yodamus

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Posted 19 April 2012 - 21:24

the 5% as it is..is most definatly needed..as someone else said..arena would become a joke and the same players, same setups would always win, only a few moves are ever used, so that would not change anything....1/2 of the moves are never used. new ones nerfed to non-existince....thus causing many less players to participate..we already need many more players to join in..and as i see it..the only ones complaining cant stand to lose even 1 round..and then blame it on luck...

#29 shindrak

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Posted 22 April 2012 - 21:30

the 5% as it is..is most definatly needed..as someone else said..arena would become a joke and the same players, same setups would always win, only a few moves are ever used, so that would not change anything....1/2 of the moves are never used. new ones nerfed to non-existince....thus causing many less players to participate..we already need many more players to join in..and as i see it..the only ones complaining cant stand to lose even 1 round..and then blame it on luck...

Same players still win with best setups ;) variance wont give noobs with weak setup any luck for win

#30 shindrak

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Posted 22 April 2012 - 21:33

Bump for Cows ! Forge shouldn't lose against non forge gears... while using same setups... make it worth the gold so players keep sinking some gold forging their gears

#31 fs_roslin

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Posted 30 April 2012 - 19:29

It may be because I left for so long but it does seem like arena is a lot more luck then it used to be. But Like i said it could just be because when I was doing it way back when it was like 10 people who won every tourney.

Before I could Join 20 arenas in a day and win 10+. Now i enter like 10 and win 1 lol, im probably just rusty and have no idea how to build sets anymore.

#32 fs_ukyokuonji

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Posted 30 April 2012 - 23:13

Damn, my mind went crazy seeing that tournament and its explanation. That definitely needs to be fixed. No objections.

For me.. even though I do win a lot in the level areas I enter.. but I'd say the 5% stays as it is. Shin, I think you're exaggerating a little bit on 1%. I mean yea I'll go totally insane if I have a match like something in ur first post... but lets not make that lead to ranting about 5% variance. Like you said... "Same players still win with best setups.. variance wont give noobs with weak setup any luck to win." You're an amazing arena player yourself and you know that well. If they have the luck to beat you it'll be once in a blue moon. If someone beats you often then you know they're actually doing well instead of just luck. 5% variance should be nothing much for us... Forged gears would definitely beat unforged ones even with 5% variance. But if some crazy variance keeps happening like in ur first post (which is obviously more than just 5%) then it definitely needs some fixing.

Don't forget too that after 50 wins people can't join novice arenas anymore then they're forced to play with us. We've been through our beginner stages way before too and some people are going through it right now. I'd say lets be kind a give them some room instead of shutting them off ;)

#33 shindrak

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Posted 01 May 2012 - 15:03

Damn, my mind went crazy seeing that tournament and its explanation. That definitely needs to be fixed. No objections.

For me.. even though I do win a lot in the level areas I enter.. but I'd say the 5% stays as it is. Shin, I think you're exaggerating a little bit on 1%. I mean yea I'll go totally insane if I have a match like something in ur first post... but lets not make that lead to ranting about 5% variance. Like you said... "Same players still win with best setups.. variance wont give noobs with weak setup any luck to win." You're an amazing arena player yourself and you know that well. If they have the luck to beat you it'll be once in a blue moon. If someone beats you often then you know they're actually doing well instead of just luck. 5% variance should be nothing much for us... Forged gears would definitely beat unforged ones even with 5% variance. But if some crazy variance keeps happening like in ur first post (which is obviously more than just 5%) then it definitely needs some fixing.

Don't forget too that after 50 wins people can't join novice arenas anymore then they're forced to play with us. We've been through our beginner stages way before too and some people are going through it right now. I'd say lets be kind a give them some room instead of shutting them off ;)


Yea as i said (Same players still win with best setups.. variance that its 5% or 1% wont give noobs with weak setup any luck to win)
Well problem still up that players lose too much with Forged setups against unforged on same setups...

#34 fs_ukyokuonji

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Posted 01 May 2012 - 15:22

Yea as i said (Same players still win with best setups.. variance that its 5% or 1% wont give noobs with weak setup any luck to win)
Well problem still up that players lose too much with Forged setups against unforged on same setups...


I get ya on that and it does definitely need some fixing.
I do hope HCS does something about it as well.

#35 michael65

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Posted 01 May 2012 - 19:42

Yea as i said (Same players still win with best setups.. variance that its 5% or 1% wont give noobs with weak setup any luck to win)
Well problem still up that players lose too much with Forged setups against unforged on same setups...


I get ya on that and it does definitely need some fixing.
I do hope HCS does something about it as well.


So, should there be higher stats for forge items? In other words, should the cows tweak forge at items 750 and above? 900? 1100?

#36 fs_ukyokuonji

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Posted 01 May 2012 - 21:10

Yea as i said (Same players still win with best setups.. variance that its 5% or 1% wont give noobs with weak setup any luck to win)
Well problem still up that players lose too much with Forged setups against unforged on same setups...


I get ya on that and it does definitely need some fixing.
I do hope HCS does something about it as well.


So, should there be higher stats for forge items? In other words, should the cows tweak forge at items 750 and above? 900? 1100?


Not exactly. That will actually ruin some other aspects of the game. We're talking about arena problem here. If anything its the arena mechanics that has to be fixed.. not the gear itself.

#37 grimnok

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Posted 01 May 2012 - 21:25

If you (collectively) are saying that forged vs. unforged gear should always win no matter the level (instead of usually win), then variance would need to be dropped substantially to no more than 3%, maybe lower. Lower variance means perfect gear becomes even more important at low levels. This essentially raises the entry costs to realistically participate at low levels.

#38 scarsick

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Posted 02 May 2012 - 07:57

If it's 5% currently (which I doubt)....then it should be lowered down to 2.5%

Variance would still exist, meaning the best set up won't mean a guaranteed win but at the same time, it'd greatly reduce the luck factor

Another thing we need to have a look at is Forging. The cost to forge gears at higher lvls is astronomical while the benefits provided is minimal. Now, many players used to forge gear specifically for arena usage but with the introduction of non forge tournaments, it has taken a blow and now as we're seeing variance can negate the difference between forged and non forged gear.....I think it's time to re-evaluate the formula of stat bonus provided by forging (at the higher lvls)

#39 michael65

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Posted 03 May 2012 - 18:09

Remember:
1. nine gear slots - not all are with forged gear
2. gear not fully forge adds small amount to stats
3. what about combinations? ie one player has fully forged ring another a fully forged amulet in otherwise same setup: who should get forge benefit in an arena-only situation?

the op is suggesting the problem is fully forged versus non-forged, but solution can only come by raising fully forged numbers (if only by a small amount). my 2 cents and i may be missing something, so ....? (shrugs)

#40 grimnok

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Posted 03 May 2012 - 18:17

Remember:
1. nine gear slots - not all are with forged gear
2. gear not fully forge adds small amount to stats
3. what about combinations? ie one player has fully forged ring another a fully forged amulet in otherwise same setup: who should get forge benefit in an arena-only situation?

the op is suggesting the problem is fully forged versus non-forged, but solution can only come by raising fully forged numbers (if only by a small amount). my 2 cents and i may be missing something, so ....? (shrugs)


The hypothesis is that identical setups, but with one Fully Forged, the FF setup should win more often than it does now. That 'problem' can be solved, by either increasing the forging bonus, particularly at higher levels, OR reducing the 5% variance to something in the range of 2-3%.


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